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So, pretty simple value concept. Running easy value beaters that manipulate your yard to keep the value train rolling. keep slaming with Flayer and Tasigur and keep pulling threats back from the yard.

So there's a lot going on here, its got mild ramp. T1 should be Vessel or Traverse. T2 should be playing Flayer T3: Filigree/Sorc fetch, T4, if you played Filigree, you can Emerge Deep-fiend. if you Sorc fetched with Pack or Pilgrimage, you should be set to Delve Tasigur. Or you can hard cast an Ishkanah. At this point, its keep the beats coming, keep feeding you yard, pull stuff back with tasigur or Lili. you should be able to keep ammo for your recursion while maintaining Delerium up. Traverse can let you dig out Emrakul, tasigur will dig her out of the yard if you need. Seasons is for the long grind where you need to get back more than one spell.

Side Board:Languish for the Weenie/Aggro decksLost Legacy and Revoker are for the combo decks and PWersCrypt for the mirror match/Zombies/ectNaturalize for Vehicles and TaxesStub denial and Negate for the control match upSelf inflected wound for the aggro fight

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Date added 7 years
Last updated 7 years
Legality

This deck is not Frontier legal.

Rarity (main - side)

6 - 0 Mythic Rares

28 - 6 Rares

7 - 5 Uncommons

9 - 4 Commons

Cards 60
Avg. CMC 3.81
Tokens Emblem Liliana, the Last Hope, Spider 1/2 G, Zombie 2/2 B
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