Sideboard


A little lighter on the big wurms in this deck (still a LOT, but not going crazy on it), because once you have the mana to cast your big worms, you only need a couple (as theyre pretty damn expensive). Taking out wurms does make it a touch weaker in the late game, as you won't be drawing quite as many wurms, but the cards you can add by taking out a couple of wurms translate pretty well to the late game (e.g. eternal witness, some removal, a tamiyo's protection, that sort of stuff). Also, not sure why anyone wouldn't run Tooth and Nail in this deck, as it is so so so worth it with all these expensive wurms. Entwining Tooth and Nail to get Impervious Greatwurm and Worldspine Wurm instantly on the field is sooo cool.

Another card I love in this deck is Panglacial Wurm. A bit situational, but such a cool mechanic to be able to cast it from your library. This combos VERY well with the plethora of ramp sorceries that are needed in this deck, which are great in the early game, but become a little annoying to draw in the late game. With Panglacial Wurm, these ramp spells now additionally allow you to spend 7 more to get a 9/5 worm.

I was tempted to change all the forests to snow-covered forests just to run Conifer Wurm, but decided against it. It's not a bad idea, but it's a little too janky, even for me. Besides, if I need my snow fix, I can just play my Jorn deck.

Suggestions

Updates Add

Comments

98% Casual

Competitive

Date added 4 months
Last updated 4 months
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

27 - 4 Rares

25 - 2 Uncommons

14 - 2 Commons

Cards 100
Avg. CMC 4.56
Tokens Beast 3/3 G, Fanatic of Rhonas 4/4 B, Insect 1/1 G, On an Adventure, Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink, Wurm 4/4 G, Wurm 5/5 G, Wurm 5/5 G w/ Trample, Wurm 6/6 B, Wurm 6/6 G
Votes
Ignored suggestions
Shared with
Views