Sideboard


Reanimator in progress.

Opinions Welcomed.

NOTE: Some of the cards in the main deck are placeholders. Thalia, Heretic Cathar is place holding for Emrakul, the Promised End, and Linvala, the Preserver. (She will remain in sideboard)

Also 1 Anguished Unmaking is place holding for a second, Nahiri, the Harbinger, Actually both are. With only 1 Nahiri, I felt I needed more artifact removal, so I dropped the lands to 25. I may raise the land, leave 1 Anguished Unmaking in, or add another creature in its place. I am undecided atm (all of that after getting a second Nahiri of course.)(The Anguished Unmakings in the sideboard will remain.)

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I did some testing on this on X Mage. Below is a summary of how the games went and my thoughts.

Note: this was played as it is meant to be. With Emerkul, and Linvala, and 2 Nahiri.

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Game 3 - I Won. My draws were great, I controlled the board. It was a lot of removal and holding the board. At turn 8 I popped Ever After, on Combustible Gearhulk and Noxious Gearhulk. He took 4 damage from Combustible. The following was another Noxious Gearhulk cast and he conceded.

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Thoughts after those matches and the AI match I played.

Nahiri, the Harbinger Is a great card for this deck. She saw quite a bit of action, I never used her Ult. But her +1 was very useful a few times, mostly used her -2 however. She is defiantly a 2 of ( which she will be soon)

Cataclysmic Gearhulk, saved my ass a few times. I may up the count to 2 and drop a land. I do feel a little light on creatures a lot as well.

Radiant Flames This card was very useful in the AI macthes, and the eldrazi aggro. The match 1 deck was a fast eldrazi deck. He was ramping, but didn't see much big stuff. Just lots of elves and small eldrazi. He got mad board presence quickly every game. Radiant Flames and Cataclysmic Gearhulk were major assets here.

Shambling Vent while I didn't use there creature form much. When I did they helped turn things around. Might raise this to 4. I didn't have much issues with the tapped in.

Geier Reach Sanitarium defiantly helped me when draws were just not in my favor. I am going to keep this as a 2 of.

Eldrazi Displacer. He did not see much use, however when he did it was a bomb to the opponent. He will defiantly stay a 3 of as of now.

Emrakul, the Promised End This came up in pulls 2 times and was dumped into the yard. one of the times I did have an Ever After. I am not sure about this card, both times I dumped it I never played it. I feel like reducing a land, and taking out Emrakul for something like 2x Kalitas, Traitor of Ghet would be a better option. This would give me something to play on the 4 cast, if a refurbish is not on hand. Or maybe even playing the deck as is currently with 2x Thalia, Heretic Cathar also may be good. Something to keep me alive to get Hulks out would defiantly help, also the lack of downtime would be nice.

A note of how I feel this deck plays.

This deck is defiantly fun. It does get a little scary at times. As usually you are taking a beating. And life total can get a little low, before pulling the W.

Using the discard engines when no hulks can be a tad daunting. But at times it must be done.

I think my odd feeling, will be fixed in time, as the deck racks up Ws, and grows confidence level. But the first few games is a little unnerving. This deck doesn't really beat back and forth. It lets the opponent train on you for damage. You play most of the game on a defense standpoint. Trying not to die.

When the hulks come out, it's a quick win. That not only startled the opponent but myself.

More testing is defiantly needed. And I will document it tomorrow. And clean up these comments, with spoilers ect. This was done on my phone.

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Date added 8 years
Last updated 8 years
Legality

This deck is not Standard legal.

Rarity (main - side)

16 - 10 Mythic Rares

16 - 2 Rares

10 - 3 Uncommons

10 - 0 Commons

Cards 60
Avg. CMC 4.34
Tokens Emblem Gideon, Ally of Zendikar, Energy Reserve, Knight Ally 2/2 W, Vampire Knight 1/1 B, Zombie 2/2 B
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