This is my variant of my Dragon Themed deck that is .
are the colors that make this deck possible. I added because along with our main two colors there are two of the five dragon broods that also share black.
Thus granting us the usage of two Legendary dragons while sticking within a 3 color wedge.
Silumgar, the Drifting Death
Basically equals a boardwipe. All their creatures get -1/-1 for each attacking Dragon. Attack with a moderate amount even and you'll completely decimate their board. It won't be long after that the unanswerable damage builds up and overcomes the opponent.
Kolaghan, the Storm's Fury If clearing the board doesn't do it a constant assault of the opponent will, don't let them sit back and relax. This cards effect can be really powerful if you got a bunch of dragons. When one attacks creatures you control get +1/+0 until end of turn. Attacking with more than one Dragon will trigger Kolaghan's +1/+0 ability multiple times! Consider you should have multiple dragons attacking with this deck and you'll start to see how this can be amplified real easy to something like +5/+0 to each creature making each little 2/2 dragon token a 7/2 instead! It won't take long with those amounts of damage to finish them off. (Give them all Trample via something like
Archetype of Aggression
and watch it trickle over blockers even to hit home.)
Release the dragons in all their fiery breathing glory and in one big draconic bombing run!
With these new Legendary Dragons in FRF all having, "Whenever a dragon attacks..." effects I wanted to figure out a way to swarm the field with plenty of cheap dragons to trigger these effects multiple times a turn.
Abusing and breaking these cards is possible but it is kind of tricky...
There is a card however that puts out Dragon Tokens.
Brood Keeper | Art by Scott Murphy
Brood Keeper
is like Daenerys Targaryen from Game of Thrones. Her hatched dragons are the first seen in the world for hundreds of years, earning her the sobriquet Mother of Dragons. There hasn't been dragons in Tarkir for awhile either, and not many decks in Standard magic are based around Dragons until now. And this deck aims to teach opponents the same thing Game of Thrones teaches viewers... Never mess with the Mother of Dragons!
Instead of playing a bunch of mana costly dragon creatures, our plan is to generate multiple tokens off of our cards, mainly
Brood Keeper
, and then pump them with various anthem effects. When you got them all buffed up and ready to roll... or rather fly, simply attack.
How it Works:
Brood Keeper
Whenever an Aura becomes attached to it, put a 2/2 red Dragon creature token with flying onto the battlefield.
Then you get a
Riptide Chimera
into play (or
Floodtide Serpent
or the one-shot spell
Kiora's Dismissal
) so you return an enchantment-"aura" to your hand, only to recast it again on Brood Keeper and put another token out.
Cheap Auras
Hammerhand
target creature cannot block as an ETB effect is great when you bounce it back to hand and replay it every turn it's like a free
Blinding Flare
to clear a path for your Dragons.
Dragon Mantle the draw a card when it ETB's is really nice when you bounce it back to hand and replay it every turn it's like having two draws.
Fate Foretold
Another draw ETB aura.
Scourgemark
Another draw ETB aura.
Stratus Walk
Another draw ETB aura. Gives the Brood Keeper flying which is perfect if you want to swing with it and not get it killed in combat. Also flying fits in with the whole flavor of Dragons theme we got going on.
Aqueous Form can give the Brood Keeper some cheap evasion. Unblockable so it cannot be picked off in combat. Basically it turns it into a Scry each turn effect. Which helps set up your draws.
Creatures: The Dragons...
The major offenders in this deck are your dragon hatchling tokens. Don't forget that all your dragon tokens also have "R: This creature gets +1/+0 until end of turn." If you don't run a Forgestoker Dragon as a mana dump you can use these abilities and tap out your mana to get that extra bit of power. Trick your opponent into blocking and then buff them when they forget you have untapped mana and can buff them at any time. That's always a fun combat trick.
Generate the tempo through mana acceleration via
Generator Servant
which lets us get any 5 CMC spell out by T3. It's no
Seething Song
but it's good mana ramp that'll improve your board presence greatly. And you should take advantage of it by casting any of the powerful dragons you have in hand. Don't forget they come with hasty flying evasion ready to attack before the opponent knows what happened.
Getting a Kolaghan, the Storm's Fury out on T3 is a strong start to the game and could be a strong finish to it within a couple subsequent turns. Anything with 5 power coming out early puts them on a four turn clock. Find an answer immediately or perish. Also putting one of the FRF dragons out so early only plays into your strategy later when all the dragon tokens start to flow out from Brood Keeper.
Don't forget that non-creature cards like Sarkhan the planeswalker is castable too. Yes, it's not a creature but by using his +1 right away he can become one. A 4/4 dragon with flying AND haste. You can use the generated mana on anything. It's there to be used.
Aside from those we already went over how important they are as main cards to this deck strategy (
Brood Keeper
,
Generator Servant
,
Riptide Chimera
)
Stormbreath Dragon Purpose is serves: First of all it's the best Dragon card in Standard right now. You gotta include it but it really isn't the star of the show in this deck. Besides getting it out on T3 via Generator Servant it often is just another flying dragon to attack with in the mid-game.
Sideboard:
Furnace Whelp
Purpose it serves: The cheapest dragon in standard at 4CMC, when your whole strategy is to get dragons out and attacking we could use a nice two-drop or heaven forbid a one-drop dragon.
Forgestoker Dragon
Purpose it serves: Besides bouncing Hammerhand with Riptide Chimera this guy will function as a mana dump that you can use to clear a path for all your attacking creatures. For just 2 mana you can make target creature unable to block. If they have little toughness you can even ping them off.
Hoarding Dragon
Purpose it serves: To tutor up a artifact for those times when you're not drawing
Hall of Triumph
or Dragon Throne of Tarkir to get the anthem effects going. You'll need to kill it off to get the artifact into your hand but it's only a 4/4 so attack with the purpose of blockers dealing lethal damage to it or block with the purpose of attackers dealing lethal damage to it, either way. If it becomes a problem just
Stoke the Flames
it.
Paragon of Fierce Defiance
Purpose it servers: It itself is an anthem effect for pretty much all your creatures. It can give spot haste to anything for cheap.
Lightning Shrieker
Anthem effects
Crucible of Fire
is your best Anthem effect for a Dragon Tribal deck. Some might disagree and say Crucible of Fire really just isn't very good, that dragons are big enough on their own right which makes Crucible of Fire unnecessary. Unless we get a lot of cheap aggressive dragons (which we do). Running a deck around Dragons it doesn't seem like a pointless card to me. I can see how it could be considered redundant or superfluous especially before we get the upcoming dragon cards I'm expecting. I'm sure the deck could win without it but it's not pointless or without use with it in there either. A waste of excess mana maybe but if you think it's not required just sideboard it out.
Obelisk of Urd A +2/+2 anthem effect is better than all the normal +1/+1 ones. It effects all of one type, so choose Dragon and don't look back. You can even tap the tokens to cheapen it's cost and cast it with convoke for a lot cheaper than 6 mana.
Hall of Triumph
Choose Red and all your Dragon tokens get become 3/3's.
Paragon of Fierce Defiance
I like this guy because all the red tokens get +1/+1 and you can give things Haste. I wish it was more like Hammer of Purphoros or Archetype of Aggression and gives all creatures the effect because that's ultimately what your looking for in a Tribal or Token themed deck.
Dragon Throne of Tarkir is like a pseudo-Xenagos, God of Revels except it massive covering all your creatures you control and not just one target creature. It's just BETTER! Also it doesn't count a target creatures power but the one creature equipped so you can build just one creature up and end up buffing all your creatures for just 2 mana. Which is cost efficient if you ask me. It basically becomes a one-shot Anthem effect that's repeatable each turn. You don't need to do it on the creature with the most power either. Putting it on Brood Keeper is usually enough to give a +X/+X of +4/+4 with other enchants boosting her power and don't forget other anthem effects that buff red creatures also buff her power too and work in combination with this. So just enchant and aura up the Brood Keeper - raising it's power fairly high - then tap it via this equipment to buff all your Dragon Tokens at once. Swing in for massive damage. You won't be attacking with the Brood Keeper much anyways so might as well get some use out of it besides it's hatching dragons ability. (NOTE: There might be a place to run
Hoarding Dragon
and Shrapnel Blast too with Dragon Throne of Tarkir, Obelisk of Urd, and Hall of Triumph. Tutor them out but you would need to kill off the Dragon to get them to hand. Shrapnel Blast could give you the direct damage you need to finish them off.)
Monastery Siege Draw 2 cards then discard 1 which helps you draw into a cheap enchantment or the Sharknado combo piece
Riptide Chimera
|OR| make their removal spells and burn spells cost more.
The
Riptide Chimera
let's you return them and rechoose Khans or Dragons when they are recasted so you can change it up in the middle of the match.
*i.e.: Use Monastery Siege early for the added draws, getting what you need into your hand. Return it and recast it later in the game when your board is pretty much set so all their answer spells cost more to cast.