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The main purpose of the deck is to produce a moderate amount of elves early game, both from your deck and using Freyalise as a generator. By around Turn 5, you should be able to play most cards in the deck from the mana you could generate. Wins:

-Using Craterhoof with a large amount of elves on the field to overwhelm an opponent with Trample.

-Using Thelonite monk to destroy someones land and replacing it with a forest, then using Forestwalk to attack directly.

-Using Gilt-Leaf Archdruids ability to seize all of an opponents lands, preventing them from playing spells and using their lands to pump out giant creatures like hydras.

-Using Staff of Domination in conjunction with the elves with "Tap for mana based on Elves" to create an infinite mana pool. Use Staff of Dominations abilities to gain infinite life and be able to draw as many cards as you want and play them, due to your infinite mana.

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Date added 8 years
Last updated 8 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

36 - 0 Rares

13 - 0 Uncommons

19 - 0 Commons

Cards 100
Avg. CMC 3.68
Tokens Beast 3/3 G, Elf Druid 1/1 G, Elf Warrior 1/1 G, Human 2/2 G, Hydra */* G, Wolf 2/2 G
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