First of all, sorry for grammatical errors. English isn't my native language.
Since
Chance for Glory
was released, I've been looking for some good list that was using this card, but never tried to develop my own (because I did haven't the card). Now I got 4x
Chance for Glory
and 4x
Glorious End
.
What's my idea:
Make a aggro deck that will use
Chance for Glory
,
Glorious End
and emblem of
Gideon of the Trials
to put a lot of pressure in the battlefield.
Why make a aggro deck if you can make a midrange or control?
A lot of lists I've been looking was midrange or control, like Against the Odds: Glorious Boros (Modern) in the MTGGOLDFISH, but none gave me the feeling "THIS IS THE DECK that I want to play". And I know why this is happening . I don't think
Glorious End
was developed, to be placed in a control deck to get some turns to control even more, neither has the flavor for this. For me,
Glorious End
says: "Oh, you didn't get aggro enough? Let's play one more turn to crush your opponent".
Why trying to make a rogue deck if you can play with tier 1 or tier 2 decks?
For me, one of the essences of MTG is the deck building. I already have tree competitives decks (Humans, D&T and Spirits) that I'm using in regional tournaments, but I'm looking to develop my deck building skills, logical ability and have some fun with this.
First List explanation [PROTOTYPE]
Core deck: Use and abuse the
Gideon of the Trials
emblem.
Chance for Glory
and
Glorious End
have a very strong synergy with
Gideon of the Trials
emblem, and our focus is to try win the game getting turns enough to aggro our opponent.
DROP 1:
Kytheon, Hero of Akros
: Great drop 1 and maybe one more Gideon to ensure invincibility.
Soldier of the Pantheon
: Good drop 1, not the best. Maybe can change with
Champion of the Parish
.
Path to Exile
: Unique removal from main deck and best drop 1 white removal.
DROP 2:
Tithe Taker
and
Grand Abolisher
: one of the weakness of the deck is NO Gideon in battlefield, we need one to be invincible when we start the "combo". So,
Tithe Taker
and
Grand Abolisher
will ensure our safety. Or at least, try to ensure.
Smuggler's Copter
: Something new I had to try. It can help us to find some cards and organize our hand. 3/3 flying is always good.
DROP 3: Here we have 37,8% of the deck.
Tajic, Legion's Edge
: Really aggro card, put a lot of pressure and protect our others creatures against global or spot damage.
Chance for Glory
: The main card! Extra turn with CMC 3 is really strong, we just need deal with draw back, that is lose the game.
Glorious End
: Other core card! This card is hardest to use, we need a great opportunity. A miss play here we can easily lose. We can use to end our opponent turn, or "counter"
Supreme Verdict
, or skip our next end phase. Maybe we can down to 2x or 3x copies.
Gideon of the Trials
: Our savior, and Lilianas too. Our focus here is get de emblem, but this Gideon is a really great drop 3. Can protect us against a permanent or aggro with 4/4 indestructible.
DROP 4:
Gideon, Ally of Zendikar
: Really great white PW against control decks. It's a PW that can protect himself and create a great board.
DROP 5:
Gideon Jura
: The Great and First Gideon! Maybe it's too heavy for an aggro deck, but if it stay in battlefield, he will make a lot of damage.