punishing draws has always been my favorite archetype since
Runeflare Trap
was first printed in the first Zendikar block.
Many people dislike this playstyle because it gives both you and your opponent card advantage. You can usually steal game 1 against a non-aggro opponent because they don't see this coming. Aggro is obviously going to be your toughest opponent, but almost every sideboard card is made to help you.
time walk effects all help against Aggro and help to fill your opponents hand with cards.
Silence - cast on your opponents upkeep. I always try to wait to cast this until there is at least 1 draw effect like Howling Mine or Fevered Visions on the field, so that it fills the opponents hand.
Unsubstantiate - the poor man's remand. cast on turn 2 basically nets you an extra turn and makes them draw a card
Wall of Omens - great cantrip and nets only you a card
win cons:Swans of Bryn Argoll - great beater and opponents are always afraid to swing into it or block it for fear you might have a
Runeflare Trap
in hand. Turns your Lightning Bolt into an Ancestral Recall
Fevered Visions - all but a few aggro decks usually have 4 cards in hand after they draw from this card at their end step, especially with multiple Howling Mine effects in play
Ebony Owl Netsuke - 4 damage per turn and this really stacks up with multiple in play
Please upvote if you like it or have any suggestions!
I'm working to make this competitive. During Testing I've haven't been beating 2-0 yet!