This deck is a casual value-driven deck focused around "blinking" your creatures to get their "enters the battlefield" abilities to trigger again. Below is a deck-tech for how to play the deck and why certain cards were chosen.
GAME PLAN
This deck is not an aggressive deck and aims to control the board through the use of creatures before swinging out and winning in a few attacks. The deck has many ways to delay aggressive decks, with defensive blockers such as Wall of Omens and bounce effects such as Reflector Mage. After surviving the early game, you should be able to cast a Soulherder or Cloudblazer to start building a powerful board. Against more controlling decks, the main goal is to find ways to get a value engine online to have access to more resources than your opponent. Remand is great for protecting your key cards in these matchups.
EARLY GAME
During this part of the game, your plan is to set up key pieces of your engine while smoothing out your hand. Cards like Brainstorm, Wall of Omens and Charming Prince are great ways to help you find the cards you need while also serving as ways to gain value later in the game. Against aggressive decks, look to resolve Wall of Omens and Alirios, Enraptured, as they have great defensive stats and powerful enter-the-battlefield abilities for those matchups. Against more controlling decks, Alirios, Enraptured and Charming Prince help put some pressure on your opponent. Once you have got a few key creatures into play (Wall of Omens, Reflector Mage, Charming Prince) you can begin blinking your creatures.
MID GAME
This is when you should start blinking your creatures to begin drowning your opponent in value. Your most valuable card during this time is Soulherder, as it provides a source of free, repeatable blinking while also growing into a threat your opponent needs to deal with. Protecting Soulherder can be done in a variety of ways. Remand can delay removal, while blinking creatures with Ephemerate causes the removal to fizzle and miss the target. Eerie Interlude can also be used to save your creatures from a board wipe.
LATE-GAME
Now you can start winning. Your best bet at creating a winning position is through bouncing your opponent's blockers with your creatures and spells to make way for your large Soulherders. Archaeomancer can be looped in this stage of the game to get back Ephemerate, Eerie Interlude, Remand, or any used spells to help you out in whatever position you are in. Finally, a lone copy of Stonehorn Dignitary is in the deck to help win the game against most decks since many decks rely on creatures attacking to win.
Special Cases
Stonehorn Dignitary combos well to buy time against creature-based decks when trying to set up a more powerful endgame engine.
Archaeomancer is a solid alternative engine to Soulherder. While less powerful, it can get back key instants for your matchup and buy time until you can resolve and protect a Soulherder.