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Alesha, Who Smiles at Death

Commander / EDH* RBW (Mardu)

StanleyH


Sideboard


Maybeboard


TODO:

  • Include Village Rites !!

Missing:

  • Ravenous Chupacabra M25 (Substitution: XLN version)
  • Enlightened Tutor
  • Thrill of Possibility (Substitution: Tormenting Vocie)
  • Talisman of Conviction (Substitution: Commander's Sphere)
  • Land Tax
  • Dance of the Dead (Substitution: Necromancy)
  • Elspeth, Sun's Champion

Potential Includes (in rough order of importance):

  • Arcane Signet (Put one in, once I get some)
  • Wake the Dead / Necromancy !!
  • Body Snatcher !! (Discard outlet AND reanimation)
  • Stelshaper's Gift !! (Fetches Skullclamp)
  • Dockside Extortionist !! (Ramp, and pretty good at it)
  • Sword of Feast and Famine / Sword of the Animist !! (Cut them because of deck space, but they need testing)
  • Remorseful Cleric !! (GY hate)
  • Toxic Deluge !! (Don't have one for this deck (yet))
  • Fire Covenant !
  • Ashnod's Altar / Phyrexian Altar ! (Probably too costly for 3 mana, but worth trying out)
  • Dire Fleet Daredevil ! (Prolly better than Gonti?)
  • Sevinne's Reclamation ! (Recursion, but the <= 3 CMC cause is rhough)
  • Mythos of Snapdax ! (1 cheaper Tragic Arrogance, the effect is good in Alesha)
  • Drana, Liberator of Malakir x (She's alright, but not amazing and slots are tight as it is)
  • Gonti, Lord of Luxury xx (Doesn't seem strong enough, but haven't tested yet)

Potential Cuts:

  • A LAND (GO DOWN TO 34) !!
  • Anguished Unmaking -> CHaneg for cheaper removal
  • Yahenni -> Something for 2 mana instead
  • Goblin Bombardment -> Phyrexian Altar !!
  • Cruel Celebraint / Judith (Possibly both, Celebrant is color-intensive and 2 thoughness (not good for Clamp) and Judith is only nontoken creatures)
  • Selfless Spirit ?
  • Cathars' Crusade ?? (5CMC is a lot, but this is also a wincon...)

Competitive Manabase Completion needs:

  • Mana Confluence
  • Sulfurous Springs
  • Ancient Tomb
  • Sunbaked Canyon
  • Silent Clearing
  • Exotic Orchard ?
  • Cut the two Fastlands (Inspiring Vantage, Concealed Cortyard)
  • Cut Bojuka Bog for a Swamp

ETB value

  1. Solemn Simulacrum
  2. Imperial Recruiter / Recruiter of the Guard
  3. Stoneforge Mystic (For Skullclamp)
  4. Seasoned Pyromancer (For looting)

Token generators

  1. Angel of Invention
  2. Seasoned Pyromancer
  3. Siege-Gang Commander / Chittering Witch

Sac outlet

  1. Viscera Seer
  2. Yawgmoth, Thran Pyhsician (Number 1, if you have the mana to cast it)
  3. Goblin Bombardment
  4. Ashnod's Altar / Phyrexian Altar
  5. Yahenni

Reanimation

  1. Reanimate / Victimize
  2. Animate Dead / Dance of the Dead / Necromancy
  3. Reveillark / Karmic Guide
  4. Sun Titan

Amplifier

  1. Panharmonicon
  2. Kiki-Jiki, Mirror Breaker
  3. Elesh Norn, Grand Cenobite
  4. Grave Pact / Cathars' Crusade

Card draw:

  1. Skullclamp
  2. Yawgmoth, Thran Physician
  3. Tymna the Weaver / Mindblade Render
  4. Necropotence
  5. Painful Truths / Night's Whisper
  6. Mentor of the Meek

Looting (get targets to yard):

  1. Azra Oddsmaker
  2. Seasoned Pyromancer
  3. Smuggler's Copter
  4. Key to the City
  5. Faithless Looting / Thrill of Possibility / Cathartic Reunion

Ramp:

  1. Solemn Simulacrum (Best engine, also card draw) / Sol Ring (If early in the game)
  2. Land Tax
  3. Smothering Tithe
  4. Sword of Feast and Famine / Sword of the Animist

Wincon:

  1. Karmic Guide + Reveillark + Sac outlet combo (if going for infinite)
  2. Cathars' Crusade / Elesh Norn
  3. Yawgmoth (He can set up a draw/sac engine so powerful, he is a wincon alone, by inevitability)

Tutor:

  1. Buried Alive
  2. Entomb
  3. Imperial Recruiter / Recruiter of the Guard
  4. Demonic Tutor / Diabolic Intent

Tutor TARGETS:

  1. Buried Alive [See below for piles]
  2. Solemn Simulacrum / Sol Ring (If early in the game)
  3. Yawgmoth

Removal:

  1. Anguished Unmaking / Wear // Tear
  2. Fiend Hunter / Reveillark (Creatures) / Duergar Hedge-Mage (Artifact/enchantment)
  3. Yawgmoth (-1/-1 counters)
  1. Buried Alive pile (if Alesha/A cheap reanimation spell is reasonably available to start the pile) [See below for piles]
  2. Card draw (Skullclamp / Yawgmoth)
  3. ETB value (Solemn Simulacrum / Imperial Recruiter / Recruiter of the Guard / Stoneforge Mystic / Seasoned Pyromancer)
  4. Looter (Azra Oddsmaker / Seasoned Pyromancer / Smuggler's Copter)
  5. Sac Outlet (Viscera Seer / Yawgmoth)
  6. Reanimaton (Reanimate / Victimize /
  7. Amplifier (Kiki-Jiki)
  • Karmic Guide, Kiki-Jiki, (Solemn Simulacrum / Imperial Recruiter / Recruiter of the Guard) - Great Value
  • Karmic Guide, Kiki-Jiki, Sun Titan - Even Greater Value, if you have an ETB target in the yard already (but only works with CMC <= 3 CMC target, preferrably a Recruiter)
  • Karmic Guide, Kiki-Jiki, Yawgmoth - Great Value (With sac outlet)
  • Karmic Guide, Reveillark, (Infinite outlet ETB / Anything else, if one is already in yard) - Wins on the spot with a sac outlet
  • Karmic Guide, Sun Titan, Fiend Hunter - Also wins on the spot with a sac outlet

Suggestions

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Comments

Casual

98% Competitive

Date added 4 years
Last updated 4 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

19 - 3 Mythic Rares

40 - 8 Rares

24 - 9 Uncommons

6 - 4 Commons

Cards 105
Avg. CMC 2.77
Tokens Copy Clone, Elemental 1/1 R, Emblem Elspeth, Sun's Champion, Emblem Liliana, Defiant Necromancer, Rat 1/1 B, Servo 1/1 C, Soldier 1/1 W, Treasure, Vampire 1/1 W, Zombie 2/2 B
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