It's a semi-casual Xenagod commander g/r hydra deck. Fun to play, and also able to be interacted with. Except for blue players, because those 'people' suck. Big creatures, but enough removal CAN shut it down, and if trample is slow in coming, throwing little creatures under the hydras can prolong the deaths of your victims. Overall, it's fun, and not overwhelming for your opponents. A little much for precon decks, unless there's 3-4 other players, they can gang up on you. Still looking for suggestions, if anyone can think of anything that would help.

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Date added 7 years
Last updated 5 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

16 - 0 Mythic Rares

44 - 0 Rares

11 - 0 Uncommons

5 - 0 Commons

Cards 100
Avg. CMC 3.28
Tokens Dragon 1/1 RG, Emblem Domri Rade, Hydra */* G, Morph 2/2 C, Snake 1/1 G, Wurm 5/5 G, Zombie 2/2 B
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