The deck currently is not very interactive. they way the deck plays is you typically start out fairly slow dropping dorks and rocks until you can cast a card that gives you added value for your cantrips there are 15 in total (one of which is kykar) though only 8-9 are actively constructive to the board (like drawing cards or copying) to help get to these cards you can cast the cantrips on random targets until you pull into something good (though you probably have Kykar). Usually how you win will be on a turn where you have 2 or more key cards out (Jeskai Ascendancy, Zada, mirrorwing dragon, beam splitter in a pinch, ral, Saheeli, Anax and Cymede, Guttersnipe in a pinch) Feather, the Redeemed also usually will lead to a win but over a round or two.

combos: Banishing Knack/Retraction Helix + Zada, Hedron Grinder/Mirrorwing Dragon/Thermo-Alchemist/Gelectrode/Blistercoil Weird (you can often bounce most of the board) Jeskai Ascendancy + dorks

things the deck does that I don't feel comfortable calling a combo: have a big board from kykar targeted with a dozen copies of a cantrip through zada or similar to draw cards = to the number of creatures you have. deal damage equal to the number of creatures you control with Ral and a Zada-like. (probably the easiest way to close out a game) double your board using a Zada-like and a copy spell.

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90% Casual

Competitive

Date added 4 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

2 - 0 Mythic Rares

21 - 0 Rares

22 - 0 Uncommons

35 - 0 Commons

Cards 100
Avg. CMC 2.71
Tokens Copy Clone, Servo 1/1 C, Spirit 1/1 W
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