Hello folks! Welcome to my take on Gixis control. I've never been a control player before this, and I still don't think I am but bare with me.
With FRF released and black finally getting a board sweeper ( Crux of Fate ) as opposed to trying to use Anger of the Gods as a sweeper, grixis finally has it's opportunity to make its presence known in the standard scene. With a meta swarmed with B/U Dimir and U/W control, grixis will be a nice surprise for your opponents who will have a little bit more of a difficult time to deal with you than the others.
The way I've built this deck is different than most control decks. Granted one thing they do have in common is the fact that they all run a huge lack of creatures. But here's where grixis is more difficult to deal with that the others. Grixis has an early game that sets up a sweet and easy late game for the deck.
Early game:Magma Jet:: This card is excellent all around during the game, but truly shines through in the first couple of turns. With G/R and mono green becoming more and more popular, Magma Jet will be able to take out their early pumpers and force them to work on their midrange game, where you'll still be able to retain your big spells from your blue and black.
Wild Slash
:: I'm still not sold on this card as a mainboard, but a side, it's a must. For early decks like Mono Red or even abzan aggro it can royally slow down their pass until they run out of steam.
Bile Blight
:: With mardu tokens on the rise and jeskai keep a steady pace with the rest of the meta,
Bile Blight
to me is another must and is beautiful early game.
Lightning Strike:: Although can be used for control, I usually do end up saving it for late game when we start to clean our opponent up.
mid-game::
Murderous Cut:: after the initial opening of our game, we're basically a guarantee a 1 mana cost removal for anything that slips through our burn spells.
Stoke the Flames
:: This can be very iffy in this deck, what with no convoke ability able to be activated. But! It still plays an important role in not just control but kill state.
Hero's Downfall:: I shouldn't even have to explain this one...
Dissolve
:: is the god card of control at the moment, and if at all possible is never really used in this deck until absolutely necessary. The way this deck plays is I let my opponent get their spell on the field and just remove via my multiple different control spells.
Crux of Fate:: token control, obviously
Steam pumpers::
Dig Through Time:: Usually used in most decks to find a counter to a creature or planeswalker coming out. With this deck I can, but I also have the option of burn spells to kill them right out or just remove thier planeswalker via Hero's Downfall
Monastery Siege:: it's our blue version of
Outpost Siege
but feeds our Dig Through Time and Murderous Cut. Can make things very cheap for us to cast.
Keranos, God of Storms:: Oh yeah, he may be the choice of win condition for me in this deck but his card drawing ability is amazing. It guarantees my either 3 damage to put you on the clock and if not, I gain more card advantage than my opponent for multiple turns!
Gambling::
Riddle of Lightning
:: This card is underestimated... for good reason. It can flat out stink! But, it can be extremely powerful when you scry out a Dig Through Time and possible knock a opponent who feels safely out of burn range to 0 life with just one spell. Not just that but it works again with Keranos, God of Storms
Well that's my grixis control idea, if you liked it let me know and I am very much searching for any and all feedback so whatever you can offer me I'll greatly appreciate it. :)