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Top deck manipulation, blink effects, and control aspects. No counter spells are ran in the deck besides venser. Mainly due to the myriad ways that this deck can win and if a combo is disrupted it is likely that another can pick it back up. Fall back strats are to drain everyone slowly or target one person, abusing Archfiend of Despair. Manifest cards allow to cheap big things into play(also hiding combo pieces), yennett also allows us to do this as well. Combos: Archaeomancer + Brago, King Eternal + Time Warp archaeomancer + peregine drake + ghostly flicker Aminatou, the Fateshifter + Oath of Teferi + Spark Double mix any of these with a drain effect or venser Aminatou, the Fateshifter + Felidar Guardian + Oath of Teferi mix any of these with a drain effect or venser Deadeye Navigator + Peregrine Drake + Venser, Shaper Savant Aminatou, the Fateshifter + God-Eternal Kefnet + Time Warp soulherder + archeomancer + timewarp Aminatou, the Fateshifter + Corpse Knight + Felidar Guardian Corpse Knight + Felidar Guardian + Spark Double God-Eternal Kefnet + Jace, the Mind Sculptor + Time Warp If I missed a combo please let me know. As well as for any inquiries of cards and the reason they are in the deck.

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