Creature (142)

Sorcery (63)

Land (29)

Artifact (28)

Instant (59)

Enchantment (46)

Planeswalker (2)


my start of a Judge tower for friends RULES

All players have infinite life.

All players have infinite mana.

If you break a rule, you lose.

All players share a ~250 card deck. You own every card you draw for purposes of things like Homeward Path.

Each player has their own graveyard

Begin the game with 0 cards in hand.

You must play every card in your hand as soon as legally possible. All optional modes are mandatory, to the extent that you can fulfill them (ex. casting Mnemonic Wall with an empty graveyard is legal, but if there’s any spells in the yard you must target one with Mnemonic Wall’s ETB trigger).

You must activate every activated ability of permanents you control once per turn per legal target as soon as legally possible. Always activate abilities from the bottom of the card up (for instance, if you satisfy Mosswort Bridge’s hideaway requirement you must activate it on upkeep, not the mana ability).

If a spell or ability has X in its mana cost, X is whatever you choice.

You must attack with all legal attackers and block with all legal blockers whenever the option is presented to you.

Play the game until there’s a winner, that winner gets a point, then exile all permanents, all cards in the graveyard, and all cards in hands and start the next round. When the deck is empty, the player with the most points wins!

Basically, this game is the opposite of Magic. Drawing cards is bad, sacrificing creatures is good. Taking turns is bad, skipping turns is good.

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Date added 6 years
Last updated 6 years
Legality

This deck is not Unformat legal.

Rarity (main - side)

17 - 0 Mythic Rares

183 - 0 Rares

102 - 0 Uncommons

63 - 0 Commons

Cards 369
Avg. CMC 3.91
Tokens Bird 1/1 W, Centaur 3/3 G, Copy Clone, Emblem Domri Rade, Golem 3/3 C, Kobolds of Kher Keep 0/1 R, Lizard 2/2 G, Morph 2/2 C
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