Sideboard


Ghosts are swarming the board, the alarm's blasting! Who you gonna call?

A janky infinite combo, that can win turn three ~20% of the time if you goldfish...

This deck is half ramp and half combo, combined with cards that can and will kill you, when things go wrong.

The combo goes: Any of the three untappers plus forbidden orchard plus intruder alarm = infinite mana, but also infinite spirit tokens for your opponent, now you play massacre wurm, either hard cast or uncounterable through genesis hydra and bust ghost to win :D**

The Good:

The deck can blindside people and does sometimes straight up win turn three. It can also function and win by flooding the board with small guys and the occasional large genesis hydra/ thragtusk for value. Postmortem lunge gives it legs against control, and use the yard as an extended hand.

The Bad:

I've lost many games to the spirit tokens the deck gives the opponent, this happens. The combo is very easy to disrupt: hitting any of either forbidden orchard, intruder alarm or the untapper will stop it cold.

Important interactions:

Merfolk looter: While the combo is on, merfolk looter can also loot infinite and find whatever you need

Postmortem lunge: This is how the deck beats removal, you wait till they tap out, and bring out your hasty untapper to combo off, or, if you're just playing fair, you bring back massacre wurm for a board wipe.

Going forward:

The mainboard feels (surprisingly) solid, but I really need some help with the sideboard and strategies against other decks, any help and card suggestions is greatly appreciated!

Suggestions

Updates Add

Comments

Date added 9 years
Last updated 8 years
Exclude colors B
Legality

This deck is Modern legal.

Rarity (main - side)

1 - 1 Mythic Rares

21 - 5 Rares

17 - 5 Uncommons

12 - 4 Commons

Cards 60
Avg. CMC 2.12
Tokens Beast 3/3 G, Bird 2/2 U, Spirit 1/1 C
Votes
Ignored suggestions
Shared with
Views