This is my take on a RG Atarka Ramp. Runs pretty well as long as you can get the ramp built quick enough. T1 Elvish Mystic, T2 Hero's Blade , T3 Surrak, the Hunt Caller is a great opener. Would appreciate any suggestions on how to improve the deck. Only thing that has caused problems so far is early removal of my mana dorks.

Savage Ventmaw is a questionable choice here, but it can help me get out one of the Atarkas pretty quickly and extra mana can be pumped into a craters claw.

4x Surrak, the Hunt Caller may seem excessive for a legendary creature, but I want one during my opening hand to help stall until the ramp is up and I've been able to abuse the legendary rule when Surrak gets hit by Pacifism.

I know I need Stormbreath Dragon but I don't have any and hate to invest the $60 for a playset unless it will continue to be used in modern.

What do you think about Atarka's Command? I don't see it in many R/G standard decks, but I can use it as a lightning strike or put an extra land to help build the ramp, plus the 4th option has saved me at least once. Deck could probably use Roast instead if you think it's a better option.

Need to decide on a sideboard so any suggestions would be appreciated. My brother has threatened to board in Windstorm against me so need someway to deal with those situations.

Thanks for checking it out!

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Date added 9 years
Last updated 9 years
Legality

This deck is not Standard legal.

Rarity (main - side)

5 - 0 Mythic Rares

27 - 0 Rares

9 - 0 Uncommons

4 - 0 Commons

Cards 60
Avg. CMC 3.24
Tokens Dragon 4/4 R, Morph 2/2 C
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