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My elves deck, the main idea is to play a bunch of Elves and then either win by getting infinite mana or using an Overrun effect to kill your enemies.

Changed the deck to focus mroe on creature advantage and less on combos. Cast many creatures, make a lot of mana, and so on.


I added Mirage Mirror , as copying a Craterhoof or a mana-doubler could be fun as hell. Also Herald's Horn will replaced Urza's Incubator , as it gives cardadvantage and 1 less is enough for many elves.
I put in Creeping Rennaissance instead of Praetor's Counsel as it is too expensive and after I get boardwiped I usually don't have a lot of mana left, so CR should be able to get me back to state.

Stuff I could change: Krosan Grip for ensured spot removal. Primal Command for graveyard return and calling (or Eternal Witness , Skullwinder ).
Realm Seekers could be good, it is a land tutor and ramp spell, maybe need Immaculate Magistrate with it.
Maybe a Khalni Garden is worth it for the same to get another creature trigger?
Also I will invest in snow-covered forests so I can add Mouth of Ronom to have more removal.
Wrap in Vigor If I need more protection
Pir's Whim is ramp and sorts of removal, but it costs 4 mana and puts politics into it so I am unsure.

Stuff I might remove: dunno

Notes: My playgroup has Sol Ring banned, so don't forget to put it in if you try the deck! Also a lot of choices depend on my playgroups Meta, so adjust things you see fit.

Suggestions

Updates Add

removed Argothian Elder for Wood Elves: want to put more mana into landbase to be better resistant to wipes, also less on untap stuff

removed Temple of the False God for Memorial to Unity: bad land, bad! Hate having it without activate, only had it in for land untap shenanigans but I just have to drift from them to make the deck better. Memorial should just always be better (using Scavenger Grounds atm)

removed Paradox Engine for Nissa, Vastwood Seer  Flip: Paradox needs a lot of support, and I try to play less on combo.

removed Nissa, Genesis Mage for Terastodon: Nissa's cool but planeswalkers are just too hard to protect and there she's not that worth it. But I should pack more removal, Terastodon should be as easy to cast.

removed Soul of the Harvest for Beast Whisperer: issa elf (don't have yet)

removed Shapers' Sanctuary for Oracle of Mul Daya: Shaper's is so rarely of any use. Oracle is an elf and ramp.

removed Greenweaver Druid for Vizier of the Menagerie: Greenweaver is not bad, but bit redundant and in an akward spot. Vizier gives cardadvantage and let's me plan ahead.

Really want to try getting more lands into it, I whiff too often, so AT LEAST 4 lands more:

removed Cloudstone Curio for Dryad Arbor: more just a combo piece than something else; Dryad can be fetched for X=0 (using Forest atm)

removed Overgrowth for Forest: less enchantments, more safe stuff instead, ascend should be easy to get with elves and tokens

removed Umbral Mantle for Forest: I try more creature-focused and less combo, playgroup is kinda salty for such things. But I myself think it should be more fun that way.

removed Squall Line for Farhaven Elf: think my other anti-air options are better now

removed Path of Ancestry for Fertile Thicket: oops

Comments

Date added 7 years
Last updated 5 years
Exclude colors WUBR
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

7 - 1 Mythic Rares

36 - 9 Rares

21 - 4 Uncommons

18 - 6 Commons

Cards 100
Avg. CMC 3.23
Tokens Ashaya, the Awoken World, Beast 3/3 G, City's Blessing, Elephant 3/3 G, Elf Druid 1/1 G, Elf Warrior 1/1 G, Human 2/2 G, Wolf 2/2 G
Folders EDH - My decks
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