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Auras is actually a winning deck right now, and that tickles me peaches. I'm not at all surprised Orzhov has won the Azorius/Orzhov war for Auras - while Kor Spiritdancer is a pushed card, and performing well in Historic, UW doesn't have access to Thoughtseize . I'm a little surprised Dead Weight is pulling it's weight, but I ran a list without removal last format and found myself wanting some kill spells. I started this list from Arne Huschenbeth's Kaldheim Championship deck, trimmed some removal because I think they're weak cards in a lot of matchups, and added in a second Kaya's Ghostform and a third Angelic Gift . Ghostform has been a huge card for me - it's borderline busted if you put it on Lurrus, and most of the time it protects your Srams and Spiritdancers well enough. Demonic Vigor seems to have mostly replaced it, for the power/toughness buff, but I like Lurrus + Ghostform enough that I've considered it in other decks with Lurrus, and it seems good in an Aura based deck. Angelic Gift is one of your best ways to close a game, and an important defensive card vs flyers. Flying is just still a really good ability, and getting an extra card out of the deal is pretty sweet. I also increased the number of Mire's Grasp at some point while adjusting the removal. I think getting that extra point of "damage" on occasion is really crucial when it comes to the metagame as it currently exists.

Mana Base needs work, but I'm pretty happy with it. More Pathways will be added as I open/buy them. Concealed Courtyard is good as a 2 of, you make land drops and need them in the late game so later on this is hand filler, but I couldn't pass up a couple of early duals. That means 10 sources that provide either colour, and lots of basics. Even when I'm cutting these for Pathways I want to run as many as 6 basics, for the fringe advantages that adds. I wouldn't run tapped lands as a budget land in Auras - I'd rather stay mono-white than run tapped mana in a deck like this. You can skip turn 1 a lot of the time, but you need your mana to enter untapped to get full advantage out of your card draw engines. Fabled Passage is probably not an exception, but if it's all you have and you're dead set on Auras it isn't too bad.

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97% Casual

Competitive

Date added 3 years
Last updated 3 years
Legality

This deck is Historic legal.

Rarity (main - side)

4 - 0 Mythic Rares

19 - 1 Rares

7 - 0 Uncommons

21 - 0 Commons

Cards 60
Avg. CMC 1.57
Tokens Companion Zone, Warrior 1/1 W w/ Vigilance
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