Not sure exactly how many people showed up but it was over 20.
Round 1 Vs Merfolk
2 - 1: This was a tough second match, but my opponent was at least cordial. They had subbed in more control to try and deal with my hand disruption, but I was able to dissect key Merfolk on opening turns for the win on game 1 and 3. Once Obliterator hits the board, it's game over because only one Merfolk had Island walk after he chanted a couple of swamps. Again, Vampire Nighthawk won the race by gaining me back two life every turn, until I had 3 of them in play.
Round 2 vs Grapeshot Storm
1 - 1: Never played this deck before so it was interesting. Before the match started the 'judge' at the store pulled me aside to inform me that I had made a mistake on my deck list (only 59 cards). Which resulted in me getting a deck check and an automatic game 1 loss. Either I really was careless and wrote the wrong numbers down which resulted in 59 cards, or the this particular judge was simply giving his friend (whom I was playing) a handicap in the round. I asked for clarity on what the error was, but he did not inform me what the mistake was. Either way, I handily won the first game we played and lost the second because I mulled to 5 with no lands. This doesn't really give me a good enough analysis of the deck, but when I had removal and gained life off Nighthawk, he was unable to cast enough spells to kill me. If I had Surgical Extractioned his Grapeshot or Flaming Memories - his combo would have been broken on game 3.
Game 3 Vs Affinity
2 - 1: This was a good match up. I got to see what a full on Top Tier Affinity deck would do against me and I won handily. Game 2 was closer, even though he came out on top, I was just drawing dead and had no removal. Game 1 I used Mutilate to stop everything cold after he played out his hand. Game 3 was similar, except I deployed Obliterator and hand destruction to great effect. Key Note: Side board out all Wrench Mind against Affinity lol.
Game 4 vs Infect
1 - 2: Again, hard to survive against infect when they can empty their hand and kill you in turn 2 or 3. There's really not much I can do here unless I can somehow empty specific cards and try to stabilize passed turn 3 or 4. Unfortunately, infect means, you die with only 10 "damage" instead of 20 - which is really really lame. He used the Inkmoth Nexus most times, so it's on me to try to find a way to stop infect or just chalk it up to a very unfavorable match - up in some cases.