Sideboard

Enchantment (4)

Sorcery (3)

Instant (2)


The idea is similar to UW flash, but is geared more towards clue production and control. There is enough control available to stall the board until you hit the 8 clues required to win. Alternate win cons include beating down the opponent with fliers. Deck went 4-1 on Gameday, losing in to copy cat in the final round (two perfect turn 4 wins on match 1 and 3).

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Date added 7 years
Last updated 7 years
Legality

This deck is not Standard legal.

Rarity (main - side)

4 - 0 Mythic Rares

22 - 12 Rares

16 - 0 Uncommons

10 - 3 Commons

Cards 60
Avg. CMC 2.32
Tokens Clue, Copy Clone, Energy Reserve
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