so i came up with this idea cause i've been wanting to build a Midnight Guard + Retraction Helix
pauper combo deck for awhile.
the idea is to use Midnight Guard + Retraction Helix
to bounce Ornithopter and pump glassdusk hulk as much as needed to swing for one game ending attack.
for now i have Drift of Phantasms to either act as a chump blocker or transmute out
Midnight Guard
or even Trinket Mage to tutor out thopter.
Dizzy Spell acts to slow down damage to keep myself in it to make the combo go off but also to transmute out retraction helix.
i know this deck can be better or made a little more consistent and this is where I need YOUR help! :D
the main problem im seeing is that this combo requires too many pieces and the earliest it could go off is turn 6 which just feels late with no other backup plan by then i might be eating a lot of damage.
i just don't know what i could do to make it run a bit smoother, thinking possibly maybe more counter magic? i also thought about possibly splashing black for
Glaze Fiend
who could make the combo go off as early as turn 4 but he's not unblockable like glassdusk so that might not even work either.
i look forward to your suggestions! thanks for looking!
LATE NIGHT UPDATE: working on turning this into an esper artifact deck so it'll have some more basic synergy and a second way of winning. main combos still the goal here, will update periodically