ElectroBalance Deck
This deck is in development. Main play is solve Electrodominance + Restore Balance
or As Foretold + Restore Balance
with no creatures and few cards in hand, no lands with suspended
Greater Gargadon
to win.
With
Simian Spirit Guide
or
Gemstone Caverns
we can do that in first turn, also play some
Mishra's Bauble
to reduce our hand. There is no fear to mulligan, least cards in hand is better.
I have Several targets for transmute:
Main Combo Restore Balance + Tolaria West
.
The Fifth Gargadon Claws of Gix + Tolaria West
.
Help Agains Graveyard mechanics Tolaria West + Tormod's Crypt
.
Utility Engineered Explosives + Tolaria West
.
Different versions plays a lot of cantrips, I decided to reduce all because most of these cantrips are blue and need blue mana,
Serum Visions
is not very efficient because is a blind draw, scry help but may be too late.
Opt
allow us to dig one card at instant speed, much better for this deck and works with
As Foretold
in opponent's turn.
Sleight of Hand
dig 2 cards, almost perfect, but blue mana may be a problem... so
Faithless Looting
do the work and has flashback, is in red just in case I decided to mainboard/sideboard
Blood Moon
.
Mishra's Bauble
are a colorless cantrip that helps to empty the hand(less cards in hand is better) and allow us to have a look to our library to make decisions like play a land(less land is better), fetch to shuffle, sacrifice to
Greater Gargadon
or sacrifice to
Claws of Gix
.
Emrakul, the Aeons Torn + Nahiri, the Harbinger
as alternative win condition. Nahiri helps to filter hand, exile enchantments, artifacts, creatures and bring the ultimate Monster. Otherwise
Jace, the Mind Sculptor
x2 or x3 does an excellent job after early Restore Balance, all its capabilities are well known. Cast these planeswalkers is easy in second or third turn if you want, but mainly you cast with
As Foretold
.
Search for Azcanta
helps filtering and can flip quickly. Once we have
Azcanta, the Sunken Ruin
we can use the mana (3+tap) that we never use and cast things with
As Foretold
. These enchantment can be played on first turn... maybe I can include a second or third copy.
To improve our initial hand we have
Sphinx of Foresight
to use that skill in opening hand to Scry 3, is perfect to found the last piece of combo.
The mana base is adapted to play WUR Jeskai, but mainly these is a deck that need RR to play
Electrodominance
, suspend
Greater Gargadon
o play
Faithless Looting
, secundary color is blue to play
As Foretold
,
Search for Azcanta
or transmute
Tolaria West
. Then we need montains to fetch, at least 1 shockland of jeskai combination and the most important land
Spirebluff Canal
that most of the time it comes untapped because this deck never had more than 4 lands with
Restore Balance
. White is used to play
Nahiri, the Harbinger
and some cool things in Sideboard. In the future maybe this deck play
Blood Moon
and the mana base change.
Sideboard is pretty standard, depends totally of your meta. Only
Leyline of Sanctity
it should be a must because protect our fragile hand and fragile life.
I still have many ideas.
Serum Powder
for example in a London Mulligan World. Or the Classic
Chalice of the Void
x=1 on turn 1.