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Stations, please!

Casual Artifact Casual Combo

tirpen


Sideboard

Creature (4)

Enchantment (3)

Artifact (4)

Instant (4)


Maybeboard


I've always wanted a deck centered around the "Great machine" combo (Blasting Station + Grinding Station + Salvaging Station + Summoning Station makes an infinite loop with infinite mill and damage).

Most of the rest of the deck is there to search for the combo pieces (Trinket Mage, Treasure Mage) or ramp them out (Chief Engineer, Grand Architect)

Flayer Husk + Grinding Station + Salvaging Station is a second infinte loop which mills your opponen to Death. Probably easier than the main combo, but not nearly as Epic. Both Flayer Husk and Origin Spellbomb give lots of triggers to the rest of the artifacts and chump blockers.

Aether Spellbomb can also be found by Trinket Mage and recursed with Salvaging Station, helps us remove key threats and is one of our primary means to survive until the combos.

Suggestions for ways to ramp out the combo faster are very welcome. Or other nice tools that play well with the combo pieces.

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I made the deck a Little more esper. The value of Origin Spellbomb and Necrogen spellbomb more than makes up for the slightly inconsisten mana base. With Travellers Amulet and Trinket Mage in the deck I find that I rarely have problems getting the mana I need.

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Date added 10 years
Last updated 9 years
Key combos
Legality

This deck is Casual legal.

Rarity (main - side)

11 - 3 Rares

11 - 2 Uncommons

16 - 10 Commons

Cards 60
Avg. CMC 2.45
Tokens 2/2 N Creature Pincher, Myr 1/1 C, Phyrexian Germ 0/0 B
Folders Lol
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