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To me this is very straight forward but unconventional when relating it to other builds, inclusion of Utter End and the overall numbers. Early game disruption, removal, stabalize, dragon anhialation. Testing these cards and these numbers I find that it works very well and gives me a good balance of all answers I need. The most challenging thing for me and my deck to overcome are effects like Whisperwood and Ensoul Artifact. If Ensoul is equipped on a regular creature, then no problem, I have tons of removal for killing. If the Ensoul is on the Darksteel Citadel, I run into a bit of a problem. My plan would be to otherwise take control of the Darksteel with DragonLord Silumgar, Ugin's exile effect, or the newly added Utter Ends to target the enchantment itself if of course a counter could not be cast and it were to resolve. I went with a 2 and 2 split of Bile Blight and Languish over 4 of either just due to languish being virtually a bile blight with more balls that kills my Ojutai. Turn 2 Bile Blight, and turn 4 Languish is totally fine of a game plan for me and usualy result in a good boardstate for me as any party of smaller creatures gets wiped away. Turn 5 I can crux if need be for whatever may have been left behind and crux later on as well as situation calls for it. For the whisperwood match crux into a whisperwood sac will be met with a languish next turn. The foul tongues I also like for ridding the board of a Darksteel Ensoul, wrath turn 4 or 5, and follow up with a Foul Tongue. Get rid of the problem and gain myself back a bit of life is always nice. By turn six, ill evaluate the game thus far and think about if I wanna slam a dragon or not, usually if I dont have Drifting Death I wont, just because I like him on the field as a Hex Proof blocker just to get something on my side. After that its business as usual, removal and counters until opponent begins to run out of steam. If I havnt Removed a creature or planes walker by this point or a creature or planeswalker seems to be the only real threats they pose me Ill bring in DragonLord silumgar to once again increase my boardstate and make theirs nonexistant. Ojutai comes in only If I have enough scorn action in my hand or opponent has used up enough removal themselves to where I feel pretty safe, and or have another Ojutai at the ready. Turn after dragons get slammed down is where I would prefer to Dig, unless of course my hand is gone except for the dig but I dont like to cast them too early. One of my favorite experiences with Dig was against an Ensoul Artifact deck, my buddy was about to equip DarkSteel with Ensoul and I had no counter, I dug to find myself a Dragonlord's Prerogative, cast the Prerogative and drew myself a dissolve for the counter. The one-of Prerogative I like for when I need a little extra gas back in my hand, but the cost keeps this at a one-of for sure. Im not going to explain Scorn because I can not say anything that doesn't go without saying. Its counterspell more often than not. This is my build and Im very proud with its successes. It began as a Shota Pro Tour Build. As I learned to pilot the deck I saw how my meta should be dealt with and began to see what I had too much of or not enough of or just what might make the deck a bit more interactive and fun to play. Any feedback is welcome and encouraged. Sorry if this description is a mess.

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Date added 9 years
Last updated 9 years
Legality

This deck is not Standard legal.

Rarity (main - side)

8 - 4 Mythic Rares

30 - 4 Rares

9 - 1 Uncommons

4 - 6 Commons

Cards 60
Avg. CMC 4.09
Tokens Morph 2/2 C, Thopter 1/1 C
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