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Creature (3)

Enchantment (3)

Artifact (2)

Sorcery (3)


Mardu lurrus

An aggressive low to the ground deck. We’ve got plenty of card advantage between dark confidant, castle locthwaine, esper sentinel, and ad nauseam. Next to that we’ve got some recursion to keep our threats moving forward with unearth, lurrus, and agadeem’s awakening. To offset the loss of life we’ve got lurrus, intrepid adversary, and lightning helix. Besides lightning helix we have some flexible removal with damn, fateful absense, and rip apart in the side board. Our main beaters in the deck are vexing devil, dauthi, and grim wanderer but occasionally knight of the ebon legion can get big. Ragavan and dauthi also generate some card advantage as well. Deck is pretty fast and aggressive but isn’t totally blown out of the water in later games bc of our recursion and draw effects especially once we start double spelling.

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Casual

99% Competitive

Date added 2 years
Last updated 2 years
Legality

This deck is not Modern legal.

Rarity (main - side)

14 - 4 Mythic Rares

22 - 4 Rares

16 - 5 Uncommons

3 - 2 Commons

Cards 60
Avg. CMC 1.41
Tokens Companion Zone, Spirit 1/1 WB, Treasure
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