This deck is based of the journey into nyx event deck but with some major changes but quite similar playstyle. It revolves around synergies between creatures, artifacts and spells. It is a slow deck that deals with the opponent's board while building up mana for a one turn kill or wearing the opponent down with creatures like Guttersnipe and burn spells. Feel free to swap Devil's Play with Fireball since it can quite nicely deal with minions too.
Illegal cards
TappedOut doesn't recognize Seething Song as an illegal card but other sources such as the offical mtg page states that Seething Song is banned in modern which is why I put cards in the maybeboard as replacements for Seething Song if the card is illegal in modern since I don't really know. Chain Lightning is illegal in modern but if the deck is used in kitchen it's better than Rift Bolt
Reasoning behind cards in the deck:
Dual Casting with the extensive list of spells is the bread and butter for this deck. This with Harness by Force could be dangerous for your opponent since it usually surprises them when all of their minions are suddenly attacking them and they have nothing to block with. But in most cases it will be used with all of the burn-spells and wearing your opponent down since all burn-spells pretty much turn into: Kill a minion, damage face.
Using the Young Pyromancer to get small minions to block face damage in the early aswell in late game while setting up lands for potential Guttersnipe combos. For creatures too big to handle with burn spells there is Harness by Force to remove some obstacles from your finishing combo.
Mizzium Mortars is mainly used for its overload effect but can be used single target if the situation demands it.
Win-conditions:
A win-condition is using Guttersnipe's ability to damage the opponent while clearing his board with the many burn spells alternativly using the burn spells face.
Another win-condition is having Dual Casting on board and using one or multiple seething-songs with Devil's Play to get two extremely large spells into your opponents face for lethal damage. Spellheart Chimera is a possible win-condition depending on the amount of spells you have in your graveyard, a combo with the Spellheart Chimera to potentially surprise your opponents is playing the Spellheart Chimera and using Harness by Force on it to give it haste. If a Spellheart Chimera didn't die the same turn you placed it you could hit your opponent with it and then Harness by Force to hit again since it gets untapped, even better if you have two Harness by Force and the mana to cast them, if playing on kitchen table like me, this will most likely net you a win.
The reason I use Devil's Play over similar cards is the flashback effect, it can be used as a two-turn kill, so dealing damage with it two times and potentially with Pyromancer's Goggles for even more damage.
A potential win-condition is using Dual Casting with Harness by Force, if the strive ability was used on Harness by Force the Pyromancer's Goggles doubles the amount of targets you may take control of. This can be used to easily gain control of someone else's entire board and kill them from full health.
Thanks for reading//Luddis