Below is a high-level analysis of your updated Selesnya (Green/White) Cat Tribal deck, highlighting its core synergies, key cards, and overall game plan. Enjoy the feline ferocity!


Deck Overview

  • Commander: Arahbo, Roar of the World
    Your commander provides repeatable buffs to your Cats—both a one-shot, single-target pump (+3/+3 at the beginning of combat if it’s the first creature you’ve declared attacking) and a later Eminence trigger that can turn your board of kitties into monstrous threats.

  • Tribal Synergy:
    You have a critical mass of Cats and cat-support pieces (King of the Pride, Feline Sovereign, Regal Caracal, etc.). Multiple creatures either buff your board or benefit from other Cats entering/combat damage to keep your team powerful and relevant.

  • Go-Wide & Go-Tall:
    Thanks to Arahbo’s ability, you can either quickly pressure with a single huge Cat or swarm the field and use Overrun-style finishers (Beastmaster Ascension, Overrun). Cards like Mirri, Weatherlight Duelist help ensure you can swing safely.

  • Card Advantage:
    Draw spells like Camaraderie, Hunter’s Prowess, Hunter’s Insight, Shamanic Revelation, and Guardian Project help the deck keep up momentum. You also have some synergy-based card engines like Keeper of Fables (which triggers whenever a Cat deals combat damage to a player).

  • Ramp & Fixing:
    A good suite of land ramp (Cultivate, Farseek, Nature’s Lore, Nissa’s Pilgrimage, etc.) plus mana rocks (Sol Ring, Arcane Signet, Selesnya Signet, Chromatic Lantern) and flexible lands like Reflecting Pool keep your mana base smooth and consistent.

  • Interaction & Removal:
    Spot removal spells (Generous Gift, Return to Dust, Condemn, Selesnya Charm) alongside targeted creature/exile effects (Leonin Relic-Warder, Enlightened Ascetic, Feline Sovereign’s artifact/enchantment hate) let you answer problematic permanents. You’ve also got mass removal with By Invitation Only for those times you need to reset the board.


Key Cards and Roles

  1. Cat Lords / Tribal Payoffs
  2. King of the Pride, Feline Sovereign, Regal Caracal, Pride Sovereign, Brimaz, Kemba
    These cards pump or produce more Cats, enabling explosive growth. Pride Sovereign in particular can go wide by creating multiple tokens.

  3. Equipment & Auras

  4. Fireshrieker, Behemoth Sledge, Sword of Vengeance, Ranger’s Longbow, Heirloom Blade
    Giving your Cats double strike, lifelink, or extra power can be lethal when combined with Arahbo’s pump. Kemba, Kha Regent and Brimaz also love equipped/attacking synergy.

  5. Finishing Spells

  6. Beastmaster Ascension, Overrun, Camaraderie, White Sun’s Zenith
    Overrun effects or massive token generation can close out games quickly. Beastmaster Ascension is particularly powerful in a deck that can easily turn sideways with multiple creatures.

  7. Utility Creatures / Draw

  8. Keeper of Fables, Feral Prowler, Horn of the Mark, Guardian Project, Shamanic Revelation
    These keep your hand full. Horn of the Mark (from Wilds of Eldraine) can provide incremental card advantage each time you attack with multiple creatures.

  9. Planeswalkers

  10. Ajani Goldmane, Ajani, Mentor of Heroes
    Both Ajanis can boost your board (adding +1/+1 counters, granting vigilance or lifelink) or provide card draw/late-game power. They complement the go-wide plan and help your Cats stay formidable.

  11. Protecting the Pride

  12. Make a Stand, Mirri, Weatherlight Duelist
    Make a Stand can surprise opponents with indestructible and an extra bump in power, while Mirri can limit how many creatures can block you—often forcing an opponent to chump with a single creature while you go in for big damage.

General Game Plan

  1. Early Game (Turns 1–3)
  2. Ramp and fix your colors via your suite of spells (e.g., Nature’s Lore, Farseek) and artifacts (Sol Ring, Signets).
  3. Develop a small board with early Cats like Sacred Cat, Trained Caracal, Fleecemane Lion, etc.
  4. Your commander’s Eminence ability (Arahbo) offers immediate threat potential—pumping whichever Cat you choose at the start of combat for free.

  5. Mid Game (Turns 4–7)

  6. Deploy Cat Lords (King of the Pride, Feline Sovereign) and synergy creatures (Kemba, Brimaz, Mirri) to begin amassing more kitties or buffing the ones you have.
  7. Cast draw spells (Harmonize, Guardian Project, Hunter’s Prowess, etc.) to keep your hand stocked.
  8. Use spot removal (Generous Gift, Return to Dust) to deal with threatening permanents or to clear a path.

  9. Late Game (Turns 8+)

  10. By now, you should have a wide or tall army of Cats—enhanced by your lords, equipment, and Arahbo’s triggers.
  11. Look for finishing plays like Overrun, Beastmaster Ascension, or a big White Sun’s Zenith to overwhelm your opponents in a single swing.
  12. If necessary, reset the board with By Invitation Only (potentially sparing some of your best creatures) and rebuild with your robust draw/ramp engine.

Tips & Tricks

  • Timing Arahbo’s Pump: Because Arahbo’s first combat ability (Eminence) is automatic at the beginning of combat, you can cast or equip a Cat pre-combat, then swing in with a pumped creature.
  • Double Strike Shenanigans: Fireshrieker plus Arahbo’s pump often one-shots an opponent if the cat’s power is large enough—especially with other buffs in play.
  • Token Swarm: If you’re producing lots of Cat tokens (via Pride Sovereign, Regal Caracal, Kemba), be mindful of saving them for a big Overrun or Beastmaster Ascension—or simply to keep fueling draw spells like Camaraderie and Shamanic Revelation.
  • Protect Key Creatures: Make a Stand and your removal spells can be used defensively as well. Keeping a Cat lord alive is often more important than dealing a bit of extra damage.

Overall

Your deck is a fun, aggressive Cat Tribal strategy that leverages Arahbo’s power, a large suite of synergy-driven creatures, and potent finishers to quickly overrun the table. You have enough draw and ramp to stay relevant into the mid- to late-game, while your removal suite ensures you can handle troublesome permanents.

By curving out with early Cats, leveraging Arahbo’s free pump, and culminating in a big Overrun or Beastmaster Ascension turn, you’ll be a significant threat throughout the match. Meow on and claw your way to victory!

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Comments

95% Casual

Competitive

Date added 11 months
Last updated 1 day
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

27 - 0 Rares

25 - 0 Uncommons

25 - 0 Commons

Cards 100
Avg. CMC 3.03
Tokens */* W Creature Avatar, Adorned Pouncer 4/4 B, Cat 1/1 W w/ Lifelink, Cat 2/2 W, Cat Soldier 1/1 W, Elephant 3/3 G, Knight 2/2 W w/ Vigilance, Sacred Cat 1/1 W
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