This deck is based on the idea of non-blue card draw in that red-green have few card draw options, and so these decks struggle with long games, despite they being commonplace in EDH.

Unfortunately, the cards that furnish these effects can be expensive due to their unique abilities, and so this deck may be cumbersome to build; also, I've been told that this deck is not enjoyable to play against, and have come to the conclusion that people don't like good decks, even if the deck is not unfair.

With that in mind, I would like to say that the deck is incredibly fun to play with, and despite its tunnel-vision consistency, every game seems different.

You should play this deck if you like card draw in colors that often don't have it, you enjoy powerful and unique creatures, you like playing on your own turn, and you like swinging, without infinite combos, for obscene amounts of damage

You shouldn't make this deck if you rely on the security of instants and removal spells, you don't like creature win-conditions, and you don't like being so vulnerable to counter-magic.

Also, any constructive criticism is welcome.

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Date added 10 years
Last updated 5 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

23 - 0 Mythic Rares

43 - 0 Rares

11 - 0 Uncommons

11 - 0 Commons

Cards 101
Avg. CMC 4.17
Tokens Beast 3/3 G, Dragon 4/4 R, Emblem Domri Rade, Human 2/2 G, Manifest 2/2 C, Plant 0/1 G, Satyr 2/2 GR, Wolf 2/2 G, Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink, Wurm 6/6 G
Folders EDH (Combo)
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