zombie horde for those you wish to fight zombies without the near-death experience.

FYI you will need these token cards as well to fill out the deck:

55x zombie token (2/2)
5x Zombie Giant (5/5)

i know that there more than one of some of the cards in the deck, but the whole fun of playing against the deck is that it's hard.

Horde Rules

A Multiplayer variant where all players work together as "Survivors" to defeat an opposing "Horde" deck.

Game Play Rules:

  • The objective is for the allied team to survive, and eliminate, the Horde. Survivors win when the Horde deck has no cards remaining in its library, no cards in hand, and controls no creatures.
  • If the Survivors deal damage to the Horde, that number of cards are put from the top of the Horde's deck into its graveyard.

Player Rules:

  • Up to four players total, and each player brings his or her own deck.
  • Each deck should a Commander deck of 100 cards
  • All players share their turns, (a laTwo-Headed Giant), and contribute 20 life to the starting total (one player is 20, four players is 80).
  • The Survivors takes the first three turns, then alternate with the Horde.
  • If the Survivors control a Planeswalker, flip a coin at the beginning of combat. If it comes up heads, the Horde randomly allocates one Zombie per point of loyalty for each Planeswalker the Survivors control, starting in a random order (in case there are multiples).

Horde Rules

  • The Horde is a hundred-card deck. (Take away a random twenty-five cards for each Survivor less than four on the team; three players face seventy-five cards, two players face fifty.)
  • The Horde is both token cards as well as regular Magic cards; the standard is fifty-five 2/2 Zombie tokens, five 5/5 Zombie Giant tokens (from Zendikar), and forty assorted Zombies and other spells.
  • The Horde's turns start by revealing the top card of the library. If it's a creature token, it is set aside. This process repeats until a nontoken spell is revealed. Then, all of the creature tokens are cast (as a Zombie creature spell that costs 0). Finally, the revealed spell is cast.
  • The Horde will only cast spells once per turn, at the start of the turn. (Anything that is returned to the Horde's hand remains there until the next turn, when it is then cast after the revealed spell for that turn.)
  • The horde deck has any amount of mana needed and will always pay additional costs required (such as from Sphere of Resistance, Propaganda and Kazuul, Tyrant of the Cliffs).
  • All creatures the Horde controls have haste and must attack each turn if able.
  • If there is a choice presented for the Horde, such as when a Survivor casts Fact or Fiction, the choice is made randomly.
  • Tokens put into the graveyard, returned to the Horde's hand, or exiled, disappear from the game as per normal token rules.
  • Any card that has an "X" casting cost played by the horde then roles a D20 to decide the "X" casting cost of the spell card.

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Date added 9 years
Last updated 6 years
Legality

This deck is Unknown legal.

Rarity (main - side)

4 - 0 Mythic Rares

18 - 0 Rares

8 - 0 Uncommons

10 - 0 Commons

Cards 40
Avg. CMC 4.12
Tokens Zombie 2/2 B
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