My take on what Zhulodok can truly offer: DEVASTATING levels of focus on an Eldrazi tribal with enough tron and big stompy colorless creatures coming out for free to make your opponents remember how awful it was to play against the Eldrazi during the Battle For Zendikar era.

The name of the game is rushing to 6 mana as fast as possible so you can cast Zhulodok, your value engine for the game. There are a few spells in the deck to keep him safe, but this is the Eldrazi, you'll have more than enough mana to cast him again and again if need be. And once he's on the field, the real chaos begins.

The strategy after his arrival is simple: cast as many big things as you can. Everything will cascade into something else useful, whether it's a mana artifact to help you cast something bigger next turn, a spell to put your opponents at a disadvantage, or another creature that'll add to the massive amount of power you have on the battlefield. Your opponents will try to eliminate one threat but you cast two more from the deck, giving yourself an army that won't be easy to stop unless the entire table is smart enough to go against you together. And even then, it'll be easy to pick them off one by one.

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98% Casual

Competitive

Date added 1 year
Last updated 1 year
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

22 - 0 Mythic Rares

36 - 0 Rares

31 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 5.64
Tokens Assembly-Worker 2/2 C, Construct 0/0 C, Eldrazi 10/10 C, Eldrazi Scion 1/1 C, Eldrazi Spawn 0/1 C, Powerstone, Spirit 2/2 C
Folders Eldrazi Decks For Me, Favorite Decks
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