Green wants to ramp resources, pump creatures, and draw cards. Red wants to burn through defenders and attack with hasty creatures! Together - this werewolf deck wants to ramp out bigger creatures in the early game, deal as much damage as quickly as possible, draw cards to refill your hand, burn or trample over your opponent’s defenses! There are a few options to transform your werewolves and immerwolf to keep them all transformed! Wolf token generators will act as chump blockers or to outnumber your opponent - then with Tovolar out, all your damage will turn into card draw!

Suggestions

Updates Add

Comments

Date added 1 year
Last updated 1 year
Legality

This deck is Casual legal.

Rarity (main - side)

3 - 0 Mythic Rares

12 - 0 Rares

11 - 0 Uncommons

18 - 0 Commons

Cards 60
Avg. CMC 2.45
Tokens Day, Human 2/2 G, Night, Wolf 2/2 G
Votes
Ignored suggestions
Shared with
Views