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The main objective of this deck is to overwhelm the board with Templar Knights and use their ability you tutor artifacts that will buff them and speed up the processes. Thrumming Stone is the most important artifact for this process, with Bident/Indomitable and Graaz being next. Reducing cost reliably is very valuable so Oketra's Monument is very valuable early if you have not drawn any other reduction. Sidar is there for some extra draw power and to enable White and Blue (black is incidental), but there is a chance you will need to win with Commander damage. Evasion is important as the Templars have a base of 1T and there is no reliable way to add Trample into this color combination. Remember you can wait to see how your opponent blocks before activating the Templar ability. Village Bell-Ringer and Dramatic Reversal let you use their tutor more than once in a single combat phase.

I'd put Akroma's in but its $40

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Revision 13 See all

(3 weeks ago)

+1 Templar Knight main
Date added 2 months
Last updated 3 weeks
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

19 - 0 Rares

44 - 0 Uncommons

3 - 0 Commons

Cards 100
Avg. CMC 2.84
Tokens Foretell, Knight 2/2 W w/ Vigilance, Warrior 1/1 W w/ Vigilance
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