Sideboard


Maybeboard


Goal is to ideally mill people out by turn 7 or 8 in Game 1. Can kill Turn 5 by flipping Dowsing Dagger on Turn 3, playing Fleet Swallower Turn 4, then attacking and playing Fraying Sanity on Turn 5. Can buy time by bouncing creatures back to owner's hand or countering them with instants. Have won a couple games in play test without getting Swallower/Sanity combo, but it's an uphill battle.

Game 2 gameplan is to sideboard out all my mill cards (Navigator's Ruin, Fraying Sanity, Fleet Swallower, Winds of Rebuke) and put in a bunch of small hard to block creatures (mostly with flying). Hopefully my opponent will have sideboarded in their anti-mill cards (if they have any), or at the very least not realize my new strategy until it's too late.

Game 3 is a crapshoot. Most likely I would go with whatever I had the most success with the first time, but if I felt like they were expecting me to do that, I would run the other combination to create matchup issues.

Point of this is to build a fun and annoying competitive deck for cheap. As much as I would love to run Torrential Gearhulk and Disallow, it does not fit within the budget, so it will languish on the maybeboard until further notice.

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Date added 7 years
Last updated 7 years
Legality

This deck is not Standard legal.

Rarity (main - side)

14 - 6 Rares

19 - 5 Uncommons

10 - 4 Commons

Cards 60
Avg. CMC 2.69
Tokens Plant 0/2 G, Vizier of Many Faces 0/0 W
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