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Originally someone else's hyper budget deck called "Marchesa the Sticky Fingered." I've made significant modifications. The original focused on building an army of cheap synergistic creatures (with undying, unleash, graft, etc.) and developing them with Marchesa's ability, then supplementing with theft shenanigans. This was fun but pretty slow by itself, and because the creatures started small, surviving a board wipe still felt like too large a setback. My version guts the old army a bit to favor more utility and sacrifice effects.

Marchesa creates an enduring board presence that can fly a bit under the social radar because it always attacks someone who is arguably "winning." Aside from slowly adding +1/+1 counters to the board, Marchesa also enables a shenanigan where you use a temporary theft card, attack with the creature to get the counter, sacrifice it, and Marchesa's ability activates letting you keep the creature as if the theft were permanent.

One thing I used to hate about this deck was the feeling when you've only got one sac outlet or something, somebody removes it, and there you sit with like a hand full of theft and nothing to do until you draw another outlet. I tried to build as much redundancy in as possible, and lots of synergistic draw sources so hopefully there will always be something to exploit for advantage.

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93% Casual

Competitive

Revision 7 See all

(4 weeks ago)

Date added 2 years
Last updated 4 weeks
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

4 - 0 Mythic Rares

28 - 0 Rares

34 - 0 Uncommons

13 - 0 Commons

Cards 100
Avg. CMC 3.55
Tokens 2/2 C Artifact Creature Spawn, Goat 0/1 W, Morph 2/2 C, Squid 1/1 U
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