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After many weeks of work, I think I finally have a solid Tribal Minotaur deck that's viable in the Standard environment.

For starters, I got the avg casting cost down to just over 3, but having Ragemonger is still super important as they make other Minotaurs 1-2 mana cheaper to cast.

Rageblood Shaman is a cheap way to get not only another creature out, but all my other Minos +1/+1 as well. Trample is simply a nice byproduct.

Especially when you've got an Obelisk of Urd or Hall of Triumph (almost always choose red because the only creature that's not at least half red is Felhide Petrifier) out.

Kragma Warcaller can seriously decimate your opponent's life total with a couple friends by giving attackers +2/+0, and at just 3 colorless while Ragemonger is out, he will drive your opponent to tears.

Deathbellow Raider is a totally solid 2-drop with a nice regenerate ability when you have the mana to spare.

As for removal, this nice combo: Fall of the Hammer + Felhide Petrifier (or any other Mino once F.P.'s out) lets me use Deathtouch to clear the way of big baddies while Lightning Strike takes out the small ones.

And once you've got your army built and ramped up, and your opponent's life total is within striking distance, you pop a Blinding Flare for a mere 1 red per blocker, and you can just plow on through and let your Mino's feed upon the torn & trodden corpses of your fallen foes.

This deck takes at least 2-3 turns to get moving. So, if you're playtesting it don't be afraid to take damage or use your Lightning Strikes early on in order to establish your battlefield. Once you've got a Petrifier out they'll think twice about attacking every turn. And play to your hand. If you have creature(s) in hand to replace those on the field, feel free to "sacrifice a pawn" and bring in your reinforcement(s) next turn. I have a lot of fun with this deck, find it to be pretty competitive (I really need to take it to FNM and find out. If you do, tell me your findings, please), and except for the Bloodstained Mires it's fairly Budget.

The only flaw I've found so far is that it's weak against fast paced/Sligh decks. Sideboard advice for dealing with them would be greatly appreciated.

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Date added 9 years
Last updated 8 years
Key combos
Legality

This deck is Modern legal.

Rarity (main - side)

4 - 0 Mythic Rares

16 - 0 Rares

12 - 9 Uncommons

18 - 6 Commons

Cards 60
Avg. CMC 3.03
Tokens Minotaur 2/3 R
Folders tribal power, Deck Ideas, My Standard Decks, Decks, Great ideas
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