First FNM in AER went extremely well. Probably would've gone better a week earlier when Winding Constrictor would've been more of a "surprise."
Round 1 against GB Delirium/Aggro (1-1-1)
Played against a psuedo-clone of the Columbus GB Aggro Build. Outran them game 1 making a couple huge Longtusk Cubs forcing them to block with their Mindwrack Demons when they dropped late-game. Game 2 Mindwrack Demon came down early and achieved delirium. Flying was clearly an issue for me and I couldn't establish a board that would prevent the demon swinging every turn. Game 3 went long with both of us utilizing all our removal, fortunately for me we hit time and I got the tie. I don't think I'd have won if the game had no time constraints.
Round 2 against Abzan Winding Constrictor (2-0-0)
Turn 2 Transgress the Mind to remove Gideon pretty much locked up Game 1 before it even started. Stuck a turn 7 Verdurous Gearhulk to swing for 8 on turn 8, then dropped Liliana, the Last Hope and used her -2 to pull another hulk from graveyard to force a scoop. Game 2 I started running low on dice from all the counters on my Longtusk Cub.
Round 3 against R/? Spells (2-0-0)
Walking Ballista showed why it has climbed in value so quickly in this matchup. It did a ton of work as removal in Game 1. Game 2 I sideboarded in all my hexproof spells to fizzle any targeted burn and ran away with the game.
Round 4 against Grixis Artifact Control / Cheerios (2-0-0)
Fatal Push and Grasp of Darkness kept Glint-Nest Crane and Sram from getting out of hand. Both games went fairly easy despite their control forcing me into a more mid-game pace of play.
Overall a solid first run, it is clear evasion is a challenge and something my sideboard needs to be able to handle.
Post FNM changes
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Cut Electrostatic Pummeler for a full playset of Walking Ballista as it performed much better than I anticipated
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Added an additional Rishkar
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Cut my instant speed pump/trample spells since Pummeler was out, adding Clip Wings and Aim High to sideboard to help with dealing with fliers.
Not sure if 5 cards is enough to handle the massive aerial attacks of U/W Flash. I expect my local meta to transition into that and Mono-W Servos as both of these run well against me. For this week Winding Constrictor dominated the meta with 4 people (that I know of) running full playsets.