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"...Burn, Baby, Burn ... Whenever I see you I see red..." - Jello Biafra

Or, "How to Play Six Spells and Win the Game." Little bit of an old school Pauper Burn deck running Flame Rift and Spark Elemental over the new kid Thermo-Alchemist. T-A seems to set you back at least a turn or two as you end up saving your burn spells to play when he is on the board. At the very least I think a single 2 mana 3 damage burn spell would be a better and more consistent use of a card. Spark Elemental is in his place as on a clear board he's a Lightning Bolt and otherwise he might force the opponent to make bad blocking decisions and possibly take out a creature in the process. I also don't want to run Forgotten Cave as the tempo loss is just not worth it especially with Needle Drop there for some card draw. The perfect hand is 2 lands and 4 spells leaving you to draw into 2 or 3 more spells to win the game.

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Date added 8 years
Last updated 8 years
Legality

This deck is Pauper legal.

Cards 60
Avg. CMC 2.00
Folders Pauper - Finished Decks
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