This deck is a work in progress for now. A lot of the card choices are subject to change, especially format staples, as I find more obscure cards that I want to play or that have good synergy with something else in the deck. The goal is to swing with Lord of Tresserhorn and win. I don't mind occasionally winning other ways, but with a commander that starts at ten power, he's the best plan for most games. There's some evasion, some ways to speed up the clock, and of course a lot of ways to get him out. The cheap creatures are there to pay for his trigger legitimately, and there are also plenty of ways to cheat the trigger.

The other goal of this build is to eventually end up with 100 different card frames, which is why I run certain oddball cards even though there's probably a better card for that slot. If you can think of a card that uses a less common frame and that works in this deck by all means, let me know. I do know about the Zendikar Expeditions for some of the lands, but I'm not likely to spend the money on them unless they're the last few cards to finish the deck.

Suggestions

Updates Add

Comments

99% Casual

Competitive

Date added 4 years
Last updated 3 weeks
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

17 - 0 Mythic Rares

66 - 0 Rares

7 - 0 Uncommons

3 - 0 Commons

Cards 100
Avg. CMC 2.73
Tokens Copy Clone, Elemental 1/1 R w/ Haste, Elemental 2/1 R, Faerie Rogue 1/1 B, Goblin 1/1 R, Kobolds of Kher Keep 0/1 R, Kraken 1/1 U, On an Adventure, Orc Army, Spirit 1/1 C, Treasure, Zombie 2/2 B, Zombie 2/2 B w/ Decayed, Zombie */* U
Votes
Ignored suggestions
Shared with
Views