Maybeboard


This deck is more of a casual, proof-of-concept style deck designed for my play-group. The original idea behind the deck came into being when I looked at the 'Station' cycle of artifacts, and that they could loop into each other; I already new about the easier to pull off loop with the 'module' cycle of artifacts, and decided to make a deck with the two and see how functional I could make it. The theme of this deck is to run like an assembly-line, with a small energy sub-theme just because having it just sit there for no reason feels like a waste to me, surviving until your effects can chain into one another; kicking out many creatures, or creating a large creature once production starts. I realize that this deck can be improved, and I've put cards that I've seen that I want to use as upgrades in the maybe-board.

Module Cycle

Station Cycle

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Comments

96% Casual

Competitive

Date added 2 weeks
Last updated 2 weeks
Exclude colors R
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

31 - 0 Rares

26 - 0 Uncommons

12 - 0 Commons

Cards 100
Avg. CMC 3.38
Tokens 2/2 N Creature Pincher, 6/6 C Token Artifact Creatures Beast, Clue, Copy Clone, Energy Reserve, Food, Robot 3/3 C, Servo 1/1 C, Thopter 1/1 C, Treasure, Zombie 2/2 B
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