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Sigarda, Herald of Mankind

Commander / EDH GW (Selesnya)

Titaniome


Sideboard


Maybeboard

Enchantment (1)

Instant (1)


What is a man? A miserable little pile of secrets! -Dracula

This commander deck is an human tribal one. It use the synergies they get between themselves, some angels and even some others creatures. Sigarda, the commander, is meant to protect those humans and you, cause i guess your human right? She can also bring even more humans at our cause.

In deep description of each cards

Mikaeus, the Lunarch: Main reason of his inclusion is that many cards in this deck can tutor him since he cost only one mana and don't care about stats retriction.

Champion of the Parish: Get bigger as we play humans, hopefully we got a lot of them.

Thraben Inspector: Net a delayed draw or for any kind of clues synergies.

Thalia's Lieutenant: A lot like Champion of the Parish, but net a gain for playing him late.

Knight of the White Orchid: Ramp on a knight, can even get nonbasic plains.

Grand Abolisher: Protection against countermagic and instant speed removal.

Bastion Protector: Sigarda protect humans, but this particuliar human protect Sigarda.

Recruiter of the Guard: A prime tutor for smaller creature. In the end, you have a lot of choices.

Thalia, Heretic Cathar: Quite disruptive and happen to be an human. Keep in mind its legendary so Captain Sisay can tutor it.

Ranger of Eos: Same as above but you get two instead but is a lot more restrictive.

Odric, Lunarch Marshal: Can potentially give huge buff to our creatures.

Thalia's Lancers: Tutor a legendary creatures who we happen to have a lot of. He can even get lands.

Avacyn's Pilgrim: A Llanowar Elves who is an human and give the most wanted mana color of the deck.

Eternal Witness and Den Protector: Both are human who do return a card from the graveyard to our hand.

Tireless Tracker: Do make a lot of clues, expecialy with mana ramp. Use it with other clues matter cards like Tamiyo's Journal and Ulvenwald Mysteries for greater results.

Shaman of Forgotten Ways: Biorhythm may be banned in this format but this guy is a creature version who do ramp.

Yavimaya Elder: A ramp human who does cycle itself.

Kamahl, Fist of Krosa: A kind of human version of Ezuri, Renegade Leader. Overrun included.

Saffi Eriksdotter: Can save a more important creature from dying. It infinite combo with Karmic Guide for infinite trigger of humman entering the battlefield.

Heron's Grace Champion: Plain good for surprise buff and lifegain.

Captain Sisay: Can even tutor not creature legendary cards.

Sigarda, Heron's Grace: The commander of this deck, she protect humans you control and your face. She can also recycle cards in your graveyard in new soldier who are humans this time.

Shalai, Voice of Plenty: Almost another copy of our commander.

Sublime Archangel: Give exalted to all creatures you control, so you'll most likely only have to attack with one creature, leaving the others to defend.

Gisela, the Broken Blade  : Great with her fallen sister Bruna, the Fading Light  , but also with Odric, Lunarch Marshal.

Angelic Overseer: Unkillable as long as you control an human.

Herald of War: Can discount our humans and angels. So it also apply to our commander.

Karmic Guide: See Saffi Eriksdotter for the combo. Otherwise it will revive a creature.

Bruna, the Fading Light  : Another reanimator.

Angel of Glory's Rise: Well, thats also a reanimator.

Avacyn, Angel of Hope: Well, this counter boardwipes.

Reveillark: He's the recursion elemental, most human are small in size and he do bring two of them.

Sun Titan: Well, most human are small in mana cost, he do recur a bunch of good permanents.

Karametra, God of Harvests: We play a lot of creatures, so she will ramp a lot.

Enlightened Tutor: Tutor protective equipment, mana rock or an useful enchantment.

Path to Exile: One of the best white removal and can be mana ramp in a pinch.

Valorous Stance: Protect one of your creature or kill one of your opponent one.

Chord of Calling: Tutor a creature.

Eladamri's Call: Another tutor

Increasing Devotion: Its the build an instant army card.

Austere Command: Mass removal toolbox.

Green Sun's Zenith: Get a green or multicolored creature. Choose for ramp.

Time of Need: We do run a lot of legendary creatures.

Rampant Growth, Cultivate and Kodama's Reach: Those are ramp cards.

Harmonize: Straightfoward green draw spell.

Glittering Wish: The Wishboard contain many non human tech creatures and hate cards that are explained here.

Wishboard Show

Ulvenwald Mysteries: Profit from creature death trigger for card draw. It make more creatures on the way.

Beastmaster Ascension: This trigger easly on one attack from many creatures.

Growing Rites of Itlimoc  : Well, we do run a lot of creatures, give value and become a Gaea's Cradle. Keep in mind its legendary so Captain Sisay can tutor it.

Sol Ring: Beacause Sol Ring.

Skullclamp: Sacrifice the tokens to net a lot of cards, among other things.

Selesnya Signet, Talisman of Unity and Coalition Relic: Those serve to ramp while giving colored mana.

Thran Dynamo: Ramp for colorless mana.

Lightning Greaves, Swiftfoot Boots and Darksteel Plate: While the first two do give haste, the main point of running(lol) those three artifacts is to protect Sigarda who can't protect herself.

Sword of the Animist: Good in any creature based commander deck. Keep in mind its legendary so Captain Sisay can tutor it.

Lifecrafter's Bestiary: An artifact version of the Mentor of the Meek i used to run. This one fix topdeck and don't die to creature removal. But it does cost to activate.

Tamiyo's Journal: With the recent inclusion of the clue mechanic in this deck, this can go nuts fast. Keep in mind its legendary so Captain Sisay can tutor it.

Ajani Unyielding: A great part of this deck are permanents, he's gonna net a lot of cards. He spot removal too.

Plains and Forest: Straightfoward and must in any deck

Command Tower: All commander with more than one color must run this.

Temple Garden, Windswept Heath, Temple of Plenty, Brushland, Selesnya Sanctuary, Sungrass Prairie, Saltcrusted Steppe, Krosan Verge and Stirring Wildwood: All those lands have for main goal to give both colors of mana this deck need. Many of them got twist, upside or downside.

Gavony Township: A land who have the potential to pump creatures.

Seraph Sanctuary: We run many angels and even our commander is one. Its not a lot, but it can't hurt.

Temple of the False God: The poorman Ancien tomb

Emeria, The Sky Ruin: half our lands are plains, in a long game, it's gonna trigger.

Eiganjo Castle: Keep in mind its legendary so Captain Sisay can tutor it.

Dryad Arbor: Mainly for ramp via Green Sun's Zenith.

Windbrisk Heights and Mosswort Bridge: Decks with many creatures do activate those easly.

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Revision 74 See all

(2 years ago)

Date added 8 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

12 - 2 Mythic Rares

44 - 5 Rares

15 - 1 Uncommons

9 - 2 Commons

Cards 100
Avg. CMC 3.28
Tokens Clue, Human 1/1 W, Human Soldier 1/1 W, Knight 2/2 W w/ Vigilance, Morph 2/2 C
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