The premise of this deck is to fill the skies with Ornithopter and Thopter token cards from Hangarback Walker, Pia and Kiran Nalaar, Thopter Engineer, Whirler Rogue, Thopter Spy Network. Once a thopter is in the sky it will serve any number of 4 main functions:
1, The Fattening: Ensoul Artifact will play well at any point in the game. Its nothing new; Ensoul Artifact
+
Ornithopter
by turn 2 for a 5/5 flier. In the mid-late game it still is highly useful, essentially its a 5/5 flier for 2 mana, a no brainer.
2, Ping: Chief of the Foundry gives the thopters a useful boost 1/3 and 2/2 fliers are infinitely more useful than 0/2s and 1/1s. It wont take long before the thopters become overwhelming, even this slight boost can take them over the top at double the speed.
3, Card Advantage: Thopter Spy Network is another awesome card, with so many fliers in play Spy Network might as well say each turn draw an extra card and put another token in play. This is a crucial advantage over most aggro decks, nobody wants to run out of gas. Artificer's Epiphany gives some additional card draw.
4, Die for the Cause: One thing that thopters have always done well is die. They provide a reasonable line of defense due to their numbers, and theres nothing like adding some fireworks for a turn four victory with Shrapnel Blast. Oh yeah, Hangarback Walker
+
Shrapnel Blast
plays real well too, if your opponents cant manage to kill it on their own.
The Sideboard is still getting looked at. I'll post updates as soon as I can playtest it.