*Work in Progress*

The main goal of this deck is to cheat large dudes into play, and use those dudes to smash face. I very recently updated the lands in the deck, so I would appreciate advice on lands. Also, the ramp package needs to change because I have many fewer basic lands. New ramp cards that I am considering are in the maybeboard and evaluations and additions will be greatly appreciated. Furthermore, the deck currently only has two ways to draw cards. Same as with the ramp, there are some options in the maybeboard and opinions are welcomed.

Here lie the cards that put more cards in my hand.

Damia, Sage of Stone
Consecrated Sphinx

There are only two. Somehow I haven't actually had the worst time drawing cards (Probably becuase both are super strong and one is reliable because it is my commander); however I want more. There are a few in the maybeboard that I am looking at, but as always making cuts is difficult.

There are two types of lands, lands that are meant to produce mana and lands that are meant to provide utility. For mana producing lands, if you don't the same land as me that is fine, just pick a type of land (ravnica bounce lands, and guildgates are great budget options) and replace one of my sets with the one you have. Utility lands are a little harder to replace, and as such I would prioritize getting these over the mana lands if you are interested in building this deck. And without further ado, the cards:

Utility Lands
Academy Ruins offers artifact recursion. I don't run a ton of artifacts but it is nice.
Alchemist's Refuge provides the ability to play things on other people's turns. Not only is that a really strong effect in general, but it is also one that Damia really likes.
Ancient Tomb I want mana and this land gives two.
Bojuka Bog Someone has something that I don't want to see the light of day in their yard.
Boseiju, Who Shelters All makes my instants and sorceries uncounterable. What's not to love?
Command Beacon Because Damia already costs 7 mana.
Grim Backwoods The ability to sac creatures can be useful, and drawing is fun.
Hall of the Bandit Lord Hasty annihilating eldrazi are the best kind of eldrazi.
Homeward Path Don't take my stuff.
Mirrorpool What? A second Selvala's Stampede? If you insist.
Mosswort Bridge Because free eldrazi are the best eldrazi.
Reliquary Tower Discarding is for the weak.
Tolaria West finds my other op lands.
Volrath's Stronghold Because recurring eldrazi are the best kind of eldrazi.
Winding Canyons see Alchemist's Refuge
Yavimaya Hollow Because regenerating eldrazi are the best kind of eldrazi.

Basic Lands
1 Island
1 Swamp
1 Forest
I should probably run more basics, but I don't yet know which utility lands to cut for them.

Fetch Lands
Polluted Delta
Misty Rainforest
Verdant Catacombs

Shock Lands
Watery Grave
Breeding Pool
Overgrown Tomb

Filter Lands
Sunken Ruins
Flooded Grove
Twilight Mire

Fast Lands
Darkslick Shores
Botanical Sanctum
Blooming Marsh

Check Lands
Drowned Catacomb
Hinterland Harbor
Woodland Cemetery

Pain Lands
Underground River
Yavimaya Coast
Llanowar Wastes

Misc
Command Tower Because I am playing commander.

Suggestions

Updates Add

Comments

Revision 7 See all

(6 years ago)

+1 Artisan of Kozilek main
+1 Disallow main
+1 Expropriate main
+1 Fact or Fiction main
+1 Krosan Grip main
+1 Mikaeus, the Unhallowed main
+1 Progenitor Mimic main
+1 Roil Elemental main
+1 Selvala's Stampede main
+1 Terastodon main
+1 Void Winnower main
-11 Wastes main
Date added 7 years
Last updated 6 years
Exclude colors WR
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

16 - 0 Mythic Rares

57 - 0 Rares

16 - 0 Uncommons

8 - 0 Commons

Cards 100
Avg. CMC 3.84
Tokens Beast 3/3 G, Bird 2/2 U, Copy Clone, Elephant 3-3 G, Spirit 1/1 C
Votes
Ignored suggestions
Shared with
Views