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1/1's Never Looked So Scary

Standard Aggro GW (Selesnya)

gyin


Sideboard


My take on a combo deck for standard. I know, I know, there are a few 2/2's in there but they're 1/1's at heart.

So the battle plan is to ramp up quickly into either Wild Beastmaster or Champion of Lambholt, make tokens, and swing for the money. All the cards synergize amazingly well together and often times turn the tide of the game with just one gigantic swing. And if you can get fateful hour to trigger, there is huge potential to swing for game ending damage even if you haven't done anything to their life total prior.

Example of an ideal draw

T1: Land, Arbor Elf or Avacyn's Pilgrim

T2: Land, Champion of Lambholt

T3: Land, Goldnight Commander

T4: Land, Increasing Devotion Swing for 19 that can't be blocked except by a 12/x.

Leaves you one shy of winning. I think there's a better draw but that one involves drawing two or more rancors and stuff like that. Winning swings usually come around T5 or T6, although I know that's dangerous because that's in Supreme Verdict territory. But then again you're almost always in Bonfire of the Damned territory so nothing you don't already need to fear.

Downsides include not having any opponent interaction and vulnerability to board wipes (including 2 CMC Golgari Charm and Electrickery. The deck construction is extremely single-minded in its approach and really only has that one win condition. I would also say that this is as close to an actual "combo" deck that I can come up with in the current standard.

To top it all off, if you take out the Shocklands, the deck is fairly budget friendly.

Suggestions, criticisms, and +1's always appreciated. If I can get all the cards together by game day, I'll probably play this and let you guys know how it goes. Thanks in advance!

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Updates Add

Updated to fit what I'll actually be playing Friday and Game Day based upon card availability. I got most the cards I need but still am missing a few. Substitutes don't necessarily compromise the deck but might not have as much synergy. Only exception is Fencing Ace, which might actually be an upgrade over Precinct Captain, testing pending. Also updated sideboard based on what I can see myself losing to.

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Top Ranked
  • Achieved #98 position overall 12 years ago
Date added 12 years
Last updated 12 years
Legality

This deck is not Standard legal.

Rarity (main - side)

0 - 2 Mythic Rares

24 - 3 Rares

10 - 5 Uncommons

12 - 5 Commons

Cards 60
Avg. CMC 2.42
Tokens Human 1/1 W, Soldier 1/1 W
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