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Sac Land Tendrils

Legacy Storm

giobhniu


Sideboard


Maybeboard


Based on Jin15's Sac Land Tendrils Primer but with several changes both mainboard and in sideboard.

MAINBOARD

mana sources: 12 saclands ( Ancient Spring , Sulfur Vent and Geothermal Crevice ); 2 Barbarian Ring (also creature removal or 2 damage in the face) and 4 Lotus Petal.

accelleration: 4 Dark Ritual, 4 Cabal Ritual and 4 Rite of Flame .

cantrip/color fixing: 4 Chromatic Star, 1 Chromatic Sphere and 4 Manamorphose.

library manipulation: 4 Gitaxian Probe (also provides information on whether it is safe to go off) and 3 Ponder; 2 Plunge into Darkness ; 1 Ideas Unbound and 1 Brainstorm to be included in Doomsday piles (see sideboard). NOTE: This deck contains considerably fewer draw spells than in the primer. However, I believe there still is enough draw power left. In total there are 25 cards (including Burning Wish) that cantrip/provide (at least) 1 other card. This means that on the play on turn 3 you can obtain a total of (7+2) / (1 - 25/60) = 15.4 cards, of which 15,4 * (14/60) = 3.6 lands and 11.8 spells, enough for lethal Tendrils of Agony .

protection: 2 Duress to remove counters and especially Mindbreak Trap, Stifle and Flusterstorm. 1 Lightning Bolt for 3 damage in the face or destroying pesty creatures like Thalia, Guardian of Thraben, Gaddock Teeg and Meddling Mage (the two Barbarian Ring main board also serve this purpose). NOTE: Chain of Vapor would be more flexible as removal spell, but Lighting Bolt can do direct damage as well and is therefore never a dead card.

SIDEBOARD

Tendrils of Agony : 1 in the board, so you can effectively run 7 main deck (3x Tendrils of Agony + 4x Burning Wish).

Empty the Warrens: alternative wincon, when you are unable to obtain enough storm count for lethal tendrils.

Past in Flames: combo enhancer: enables more spells for lethal storm count.

Doomsday: combo enhancer: with Burning Wish, a cantrip, 8 mana (or 7 mana with two dead cards to put back with Brainstorm), you can cast 7 spells including Tendrils of Agony :

    Basic pile (8/7 mana):    Manamorphose     Ideas Unbound / Brainstorm    Dark Ritual    Dark Ritual     Tendrils of Agony

Deconstruct : destroys pesty artifacts (Chalice of the Void, Trinisphere) without losing mana. One to board in and one to be left in the board as a Burning Wish target.

Void Snare: versatile removal; can be boarded in to be included in Doomsday piles, enabling piles with removal for 2 extra mana).

Chain Lightning : creature removal (up to toughness 3) or 3 damage in the face (effectively lowering the required storm count).

Grapeshot: finishes of opponent at low life total, provides extra direct damage before casting Tendrils of Agony ; also beats Gaddock Teeg or Meddling Mage chanting Tendrils of Agony .

Duress: wishable disruption to remove f.i. Mindbreak Trap, Stifle and Flusterstorm.

Cards that did not make the cut:

Shattering Spree: artifact hate, beats counters (or at least your opponent has to counter each replicated copy) and also beats Chalice of the Void on 1 (replicated copies are not cast and do not trigger Chalice of the Void). However, Deconstruct is a free alternative that destroys Chalice of the Void on 0, 1 and 2 and also hits Trinisphere for free. Normally you only need to get rid of 1 pesty artifact and most decks running them don't have counterspells.

Paraselene: multiple enchantment removal, f.i. to deal with multilple Leyline of Sanctity's. With 3 mana it is more expensive than f.i. Echoing Truth, but Paraselene is more generally usable against enchantments and can be wished for with Burning Wish. However: against a single Leyline of Sanctity Void Snare works as well and is 2 mana cheaper.

Tomb of Urami : can be sided in against opposing land destruction (Wasteland) to provide more land. Also provides an alternative wincon (uncounterable and immune to most targeted discard) with the 5/5 flyer in game 2 when your opponent might have sided out his creature removal. However, most opponents keep some removal and Karakas is quite common.

Abrupt Decay: versatile, counterproof removal of pesty artifacts, creatures and Counterbalance . However, not used because Deconstruct is cheaper and can also just be a free spell to add storm (targetting your own Chromatic Star, still getting to draw). Not using Abrupt Decay means that the deck more or less folds to an active Counterbalance + Sensei's Divining Top, but the matchup against countertop is a very bad matchup anyway and we don't want to lose percentages in matchups that we can win.

EDIT: After extensive testing (and following the suggestion of exiledexia), I moved the main board Lightning Bolt to the sideboard in favor of a fourth Ponder. In the sideboard the second Deconstruct was cut.

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Date added 9 years
Last updated 4 years
Legality

This deck is not Legacy legal.

Rarity (main - side)

8 - 1 Mythic Rares

5 - 5 Rares

13 - 3 Uncommons

34 - 6 Commons

Cards 60
Avg. CMC 1.43
Tokens Goblin 1/1 R
Folders Tendrils, Legacy
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