Sideboard


A sultai value toolbox.deck this deck is a ton of fun to play. It does have a little bit of a learning curve but its pretty powerful in the meta right now.


        DECK TECH

Champion of Wits -solid card in the deck. Allows you to sift through your deck to get what you need. Also enables delirium. And late game helps to keep cards in your hand when eternalized or just casted as a 2/1 to help fuel scarab gods ability.

Channeler Initiate - helps ramp into your bigger creatures like Ishkanah and noxious faster. Also values out as a 3/4 for 2 mana.

Elder Deep-Fiend -works well with champion of wits sac it to cast elder deep fiend. Also is a great late game tool to tap the majority of your opponents creatures if not all of them on their end step in a grinsy game to swing out for the win. Also a good tempo play on their upkeep to tap down lands.

Grim Flayer -very good card. Helps fuel delirium and sift your deck for the cards you need. Also when using scarab gods ability on him he comes back as a 4/4 so if you have delirium he is a 6/6 trampler. Seems pretty efficient to me.

Ishkanah, Grafwidow -just a value card she enters and if you have delirium you get the 3 spiders. Also in grindy matchups she wins the stall war because of her ability. Just drain your opponents life total based on the number of spiders you have.

Kalitas, Traitor of Ghet -value card as well. Gains you life anf is very good against the red aggro deck running around and other creature decks. Also makes you xombies whrn opponents creatures die and grows itself. Great synergy with the Scarab god.

Noxious Gearhulk -great kill spell that'll gain you life as well and be a threatening body. Also very good for hitting delirium early since there's a lot of recursion in the deck. Good graveyard target for The Scarab God.

The Scarab God -very valuable. Has to be exiled otherwise he just keeps coming back. Very good syneegy with a lot of cards in this deck alone. Also has many choices from your opponents graveyard if they run alot of creatures or value creatures. Very good synergy with noxious gearhulk. Makes him a 4/4 zombie with menace and still has an ETB effect for 4 mana. Seems good. Also gets more value out of Ishkanah if shes in grave doing all the same things when she enters and makes her a 4/4 zombie in addition. Same with Kalitas becomes a 4/4 that does the same things. The scarab god is very good with Champion of wits if you want to talk about value. It makes champions eternalize 3 mana cheaper. So for 4 mana and not even needing double blue, you can make a copy of your champion of wits thats a 4/4 and then draw 4 cards and discard 2. Seems strong to me.

Tireless Tracker -just a value creature. Makes clues when you play lands and then draw cards off clues and grows everytime you crack one. Gets out of hand if not responded to.

Vessel of Nascency -fuels delirium early and gets you a non instant or sorcery out of it.

Torment of Hailfire -a great late game draw to either even the board state or cause your opponent to take massive damage. Basically forces your opponent make bad decisions.

Traverse the Ulvenwald -gets your basic lands early game or late game gets you any land or a creature out of your deck that may either increase your lead or help you catch up.

Liliana, the Last Hope -presents a threat the your opponent, and helps keep aggro decks in check. Also gets you back creatures from your grave. Amd if she ults. Its hard to handle.

Fatal Push -great removal. Revolt can trigger off your clues, creatures leaving the battlefield, fetching with your evolving wilds, or cracking your vessel.


     SIDEBOARD TECH

Countervailing Winds -comes in against decks that present threats you either cant handle or domt have answers to. Or against decks this would help you tempo off into your value creatures to soft lock the game.

Doomfall -great removal for decks that play few creatures. Also is great hand hate against decks that can recur. Or is just good against decks that you would need hand hate. Decent against that Grixis gods deck running around, also good against zombies, and comes in against heavy creature decks as extra removal.

Kalitas, Traitor of Ghet -very good against the mono red aggro deck running around. Gains you life and blocks most of their creatures. Also comes in against any other aggrp creature deck.

Never -comes in against decks where you need more removal. Also comes in against any plainswalker decks, also helps against decks that get things back from grave.

PICK THR BRAIN -very good against decks that run 4 of a card that is hard to deal with.

Transgress the Mind -great card against control decks hate their hand to nothing or force them to expend resources to avoid getting hated.

Torment of Hailfire comes in against decks that either run few creatures so you can diminish their hand. Or against decks that run a lot of creatures so you can even board state. A card that forces people to make bad decisions.

Yahenni's Expertise -still trying to decide between this or Bontu's last reckoning, but im pretty sure im going to stick with this. Comes in against low end aggro decks or mid range decks that are vulnerable due to their creatures having small butts.

There you have it Ladies and Gents! I Hope you enjoy it! Also don't forget to upvote and leave any constructive suggestions/comments! GLHF!

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Revision 4 See all

(7 years ago)

-2 Dissenter's Deliverance side
+2 Doomfall side
Date added 7 years
Last updated 7 years
Exclude colors WR
Splash colors U
Legality

This deck is not Standard legal.

Rarity (main - side)

13 - 1 Mythic Rares

24 - 6 Rares

8 - 5 Uncommons

7 - 3 Commons

Cards 60
Avg. CMC 2.69
Tokens Champion of Wits 4/4 B, Clue, Copy Clone, Emblem Liliana, the Last Hope, Energy Reserve, Spider 1/2 G, Zombie 2/2 B
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