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Sorcery (2)


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This is mostly a deck that has evolved over many years more so than was made. It generally does work though, but not in the way that you expect a black "discard" deck to work: this thing is all about control. Early discard spells are used to limit my damage to what my corrupts can heal. Not unusual to get 6-9 mana out (all regular swamps) before the game ends, whether I win or lose.

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Date added 10 years
Last updated 5 years
Legality

This deck is Casual legal.

Rarity (main - side)

1 - 0 Mythic Rares

15 - 2 Rares

13 - 0 Uncommons

9 - 4 Commons

Cards 60
Avg. CMC 3.26
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