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With almost 10% of the cards changing, I now consider the deck to be at it's first major revision. The mana base got a bit of a shakeup, though I'd largely consider them to be changes of personal preference. I didn't feel like Scattered Groves did enough while Razorverge Thicket helps sure up the early-game. Call me a hypocrite for leaving in Temple of Plenty if you'd like, but in a deck that lacks draw, I find the scry can be critical. I cut the pain-lands because I find it a hassle late-game to remember them in a huge stack of lands; it may be objectively better to keep them and cut some basics, but I've been in situations where I'm stuck failing to find a basic while fetching. Skyclave Relic is strictly better than Darksteel Ingot and absolutely worth running in a deck that cares about tokens.

Beastmaster Ascension never seemed to do enough, Gift of Immortality was hardly ever relevant, and Druid's Deliverance was too often dead in hand. Akroma's Memorial is phenomenal protection, Trudge Garden lets us virtually turn any spare mana into dudes, and Accomplished Alchemist has explosive potential.

Anointed Procession was cut not because of the card itself, but half because I felt I had too many doublers and half because I wanted it for my Alela, Artful Provocateur but didn't want to purchase another copy. Entreat the Angels , Finale of Glory , Storm Herd , and White Sun's Zenith all fill a similar niche, but with their own upsides. I have a hard time imagining a game where casting Zenith multiple times is going to save you, but a clutch miracle on Entreat winning the game is much easier to picture.

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Primal Vigor is far too expensive for how little it does. The Brood Monitor + Eldrazi Displacer combo is near and dear to my heart, but nowhere near viable enough; Earthcraft + Squirrel Nest will have to carry on the fun combo mantle all by itself. The deck has issues dealing with flying, and Sandwurm Convergence helps with that while advancing our general gameplan. Chairot and Bretagard are included not necessarily because they're the best options, but because I was buying Kaldheim singles a while ago, and picked them up to try out.

Draw feels like the deck's biggest weakness right now, so I'm considering including Cosmos Elixir and readding Enlightened Tutor.

Seriously considering Beastmaster Ascension for a cut, but it won me a game today, so it lives to disappoint another day.

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Tutoring a creature is arguably more valuable here than an artifact/enchantment.

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Date added 8 years
Last updated 3 years
Exclude colors UBR
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

16 - 0 Mythic Rares

48 - 0 Rares

14 - 0 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 3.76
Tokens Angel 4/4 W, Angel 4/4 W w/ Vigilance, Beast 3/3 G, Beast 4/4 G, 2/2 G Token Creature Cat, Centaur 3/3 G, Copy Clone, Eldrazi Scion 1/1 C, Eldrazi Spawn 0/1 C, Elemental 8/8 GW, Elemental */* GW, Elf Warrior 1/1 G, Elf Warrior 1/1 GW, Fungus Beast 4/4 G, Horse 5/5 W, Human Warrior 1/1 W, Pegasus 1/1 W, Soldier 1/1 W, Soldier 2/2 W, Squirrel 1/1 G, Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink, Wurm 5/5 G, Wurm 5/5 G w/ Trample
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