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Orzhov Ally

Modern

Voxelfox20


Sideboard

Instant (2)

Sorcery (2)


So primarily I think Id call this deck a life-gain deck; it gets pretty strong late game ( Turn 8+ ). This deck is ,at a glance, very straight forward. Just keep throwing down allies in an order best optimised for damage/lifegain, either way you play youre still going to do both.

Kalastria Healer and Ondu Cleric are sort of a foundation to the deck, the both have you gain life and both greatly benefit you playing allies down. Zulaport Cutthroat punishes the enemy for destroying your creatures, its only a little bit of damage but it all adds up pretty quick - Besides, you have March from the Tomb and Ally Encampment to get anything back that you really need.

Ondu War Cleric and Zulaport Chainmage are great alone simply for being allies but their cohort abilities are effective too, try to use them when you have Cliffhaven Vampire to benefit from Ondu War Cleric or if you have an Expedition Envoy free to tap.

Drana's Emissary is a nice cheap way of boosting your lifegain/damage and again combo's well with Cliffhaven Vampire. Hagra Diabolist Is dangerous, probably the second most dangerous card in this deck, for the times Ive played this deck with friends this card has usually made it hell for the other player and is often the winning card against any other deck that tries to life gain, this has a deadly combo too though; Eerie Interlude is devastating in this deck thanks to how the rulings go. This card can lift your entire battlefield, which late game can be 6+ allies, and throw it back down, causing everything to trigger off everything else simultaniously, this means Hagra Diabolist triggers a time for every ally on the field and deals damage each time equal to every ally on the field, potentially dealing 20+ damage, not to mention the 20+ lifegain from Ondu Cleric if that's in the mix.

Finnaly Merciless Resolve and Anguished Unmaking these are both pretty helpful cards. Merciless Resolve goes well with Zulaport Cutthroat and gives you some draw power while Anguished Unmaking helps you be rid of anything that slows your progress. Harsh Sustenance is on the sideboard in case you dont need Anguished Unmaking and can be pretty effective if you have a large field.

I hope you enjoy this deck! its probably one of my favourite decks that I own. I love to play games where i dont even attack and just sit there letting all the damage through, playing creatures to deal large sums of damage and gain large sums of life. This deck performs great in 1v1 ( terribly in group games ), however it can fall short against anything that deals large amounts of damage very early on, i imagine a burn deck that targets creatures could easily break this.

Suggestions would be awesome, thanks for checking out my fave deck!

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Date added 7 years
Last updated 7 years
Legality

This deck is Modern legal.

Rarity (main - side)

12 - 0 Rares

16 - 0 Uncommons

16 - 4 Commons

Cards 60
Avg. CMC 2.80
Folders Complete, Needs More Counterspells, Owned
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