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This is a heavily play-tested and modified version of Gruul Beast Tribal (http://tappedout.net/mtg-decks/gruul-beast-tribal-2/). I am satisfied with how this deck plays but am always be open to improvements. This deck could use some higher-budget cards now that it works so well for my play group, but for right now it's great.

The mana base works really well most of the time. I usually draw a Gruul Turf on the initial draw and have a second one with a Gruul Signet on the field by turn 3-5. I'm usually dropping AEther Charge and the big costed beasts by turn 6-7. My playgroup is one that lets everyone get going before smashing face, and they usually regret letting me get started, especially if I am teamed up with someone with protection from flying.

Update 04-27-2018: I've been having problems with mana (must have been getting really lucky draws) and curve. I'm taking out some of the flavour and focusing more on aggro synergy.

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Date added 6 years
Last updated 6 years
Legality

This deck is Casual legal.

Rarity (main - side)

4 - 0 Rares

16 - 0 Uncommons

24 - 0 Commons

Cards 60
Avg. CMC 2.92
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