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Resurrecting Dead Lands

Commander / EDH BRG (Jund) Lands

-Venison-


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VALUE COMBOS. The focus of this deck is assembling value combos while moving land cards between zones for fun and profit.

Combos:

  • Titania, Protector of Argoth is not a card that fits in the deck perfectly and originally wasn't in the deck. It is however too cool not to be included.

  • Aggressive Mining is a tricky card to use, but very fun too. It is practically without downside in the late game when you already have many lands. But if you play it in the mid-game or so, then you have to constantly tow the line of keeping enough lands versus drawing enough cards. You can get lands in play even when you have Aggressive Mining out using Soul of Windgrace and Erinis, Gloom Stalker, plus stuff like Splendid Reclamation as well.

  • Overlaid Terrain is dank. It is not always a good idea to play it, only works in some scenarios, but is way too cool in my opinion not to use. "The nuts" is playing Mountain into Orcish Lumberjack on turn 1 and then forest into Overlaid Terrain on turn 2, sacrificing a Forest to Orcish Lumberjack. It is also a 2-card combo with Titania, Protector of Argoth and/or with The Gitrog Monster. You can play it when you have 8 mana, first floating 4 mana, then playing Overlaid Terrain and then playing Splendid Reclamation right after. And another way to do it is to play it on curve one turn after playing the commader, with having a land in hand to play. That way after you sac your lands, you play a land from hand a reanimate a land with Windgrace all on the same turn, essentially going right back to 4 mana on turn 5 or 4.

As all of my decks, this is a semi-budget deck. The budgetless cards I would definitely include are: the modern staple fetchlands such as Verdant Catacombs, Prismatic Vista, Fabled Passage, Valakut, the Molten Pinnacle, Field of the Dead and Life from the Loam.

I personaly prefer Soul of Windgrace over Lord Windgrace as the commander. Art and card type reasons aside, the main reason why has to do with what they actually do. The planeswalker one lets you discard lands in an efficient way and then minuses to ramp you once (by two lands, but still). And he has an ultimate which you are not gonna get to anyway.

Soul of Windgrace wants you to get lands in grave in other ways (for the etb) and then ramps you every turn. On top of that he is a discard outlet for lands, making loops with Groundskeeper possible.

So in summary, I think Lord Windgrace is better at getting lands in the graveyard and Soul of Windgrace is better at getting them out of the graveyard. I find the latter to be much more likable.

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Revision 34 See all

(2 years ago)

+1 Titania, Nature's Force maybe
+1 Titania, Voice of Gaea  Meld maybe
Date added 2 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

5 - 0 Mythic Rares

37 - 0 Rares

14 - 0 Uncommons

14 - 0 Commons

Cards 100
Avg. CMC 3.18
Tokens Bear 2/2 G, Beast 3/3 G, Beast 4/4 G, Elemental 5/3 G, Plant 0/1 G
Folders EDH
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